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VA-11 Hall-A: Cyberpunk Bartender Action

in der Bibliothek

4.4/5

( 60 Bewertungen )

4.4

60 Bewertungen

English & 2 weitere
14.9914.99
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
VA-11 Hall-A: Cyberpunk Bartender Action
Beschreibung
VA-11 HALL-A: Cyberpunk Bartender Action is a booze em' up about waifus, technology, and post-dystopia life. In this world, corporations reign supreme, all human life is infected with nanomachines designed to oppress them, and the terrifying White Knights ensure that everyone obeys the laws. But...
Kritiker Bewertungen
89 %
Empfehlen
Game Informer
8/10
The Escapist
4/5 stars
We Got This Covered
4.5/5 stars
Nutzerrezensionen

4.4/5

( 60 Bewertungen )

4.4

60 Bewertungen

{{ review.content.title }}
Details zum Produkt
2016, Sukeban Games, ...
Systemanforderungen
Windows 7 / 8 / 10, 1.6 Ghz, 1 GB RAM, 256 MB, 250 MB available space...
Spiellänge
11 hHauptspiel
13.5 h Hauptspiel + Nebenquests
17.5 h Komplettist
13 h Alle Spielstile
Beschreibung
VA-11 HALL-A: Cyberpunk Bartender Action is a booze em' up about waifus, technology, and post-dystopia life.

In this world, corporations reign supreme, all human life is infected with nanomachines designed to oppress them, and the terrifying White Knights ensure that everyone obeys the laws.

But, this is not about those people.

You are a bartender at VA-11 HALL-A, affectionately nicknamed "Valhalla." Although it is just a small bar downtown, it attracts the most fascinating people this side of dystopia. Keep your clients lubricated and you will be made privy to the most interesting stories.
  • Learn about daily life in the cyberpunk dystopia of Glitch City.
  • A branching storyline where your decisions do not depend on traditional choices, but through the drinks you prepare.
  • Visuals inspired by old Japanese adventure games for the PC-98, with a modern touch for an otherworldly experience.
  • Get to know your clients, their tastes, and prepare the drink that will change their lives.
Extras
Avatare Hintergrundbild
Systemanforderungen
Mindestsystemanforderungen:

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Spiellänge
11 hHauptspiel
13.5 h Hauptspiel + Nebenquests
17.5 h Komplettist
13 h Alle Spielstile
Spieldetails
Läuft auf:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04)
Veröffentlicht:
{{'2016-06-21T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Größe:
229 MB

Spielfunktionen

Sprachen
English
audio
text
中文(简体)
audio
text
日本語
audio
text
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Nutzerrezensionen

Posted on: July 5, 2025

MackieStingray

Bestätigter Besitzer

Spiele: 249 Rezensionen: 5

Music, characters, and nanotech poisons

This game prepared me for what police riots are, and what they're like. I knew they were a thing, but until 2020 I'd never seen them on the scale they occurred in the US, not in person, not so close to home. They were a thing that happened elsewhere. I played this game and was like, "Oh. Huh. So that's a thing." and then it happened here and I was like "Oh so that's what it's like IRL." The game wears a lot of its influences on its sleeve, which is cool. While the music doesn't sound derivative, you can hear familiar vibes in it, including Kōji Makaino, composer of the Bubblegum Crisis score and soundtrack. Indeed, multiple characters in VA-11 Hall-A bear character names with clear references, including the lead, Jill Stingray, and the character Sei P. Asagiri, whose name is suspiciously similar to Priss S. Asagiri. But Sei is not Priss, and Jill is not Sylia, and Dorothy is not Dorothy (Big O); the Red Comet is doing suplexes but not dropping colonies. Those are simply names. Y'know how it's a little awkward and frustrating that autistic characterization is so often only robots/constructs, but also it's really cool because beep boop robot? Y'ever think, what we need is exactly as many autistic robots but also some autistic humans? VA-11 Hall-A has got it covered. Y'know how it sucks sometimes that autistic rep is either characters who have totally got it together, found their niche, and it'd be nice to have better representation for us total disasters whose lives suck? VA-11 Hall-A has that covered too. It's time to mix drinks and change lives.


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Posted on: May 2, 2017

upcfrost

Bestätigter Besitzer

Spiele: 182 Rezensionen: 4

Relaxing

Very relaxing. Yeah, maybe it lacks action. Maybe it's almost completely linear. But it really helps to relax after a long work day.


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Posted on: November 19, 2017

Erick.600

Spiele: 186 Rezensionen: 1

???

My girlfriend and I were doing shots, listening to "Is This Love" by Whitesnake, and spoke to a 13 year old sex bot. Then we made her a drink. If that sounds good, this is your game.


Hilft dir das weiter?

Posted on: January 25, 2017

BobBobinson557

Bestätigter Besitzer

Spiele: 84 Rezensionen: 2

A Thought

I could echo the praises everyone else is singing, but I wouldn't contribute anything new. What I do have to say relates to how I read this story. After the first few in-game days (as the story is broken into) I decided to read only one day of story and wait a real-time week before reading another day, like watching a TV show. This got me thinking about episodic games; most of them fail because they try to be a polished, 3D, have significant gameplay, voice acting, etc. Requiring modeling, animation, level design, scripting, voice recording, bug testing, etc., and trying to get this all done in a month or two. I'm not a connoisseur of visual novels, so maybe someone could contradict me here, but why hasn't anyone tried an episodic VN? Va-11 Hall-A for example, while I think it's better to have released as a whole game, could have worked well this way. 2D barely animated sprites (which are beautiful by the way), barely any gameplay, and no voice acting as most VNs have is a much more realistic goal to make every two weeks or a month or so. I think my routine of waiting between breaks in the narrative really enhances the story. It keeps me thinking about the game during the week and excites me to read more. It's more achievable and better compels the reader, so why aren't VN writers employing this tactic?


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Posted on: July 24, 2017

rainydaygaming

Bestätigter Besitzer

Spiele: 553 Rezensionen: 2

As indie as it gets

It's just like Jonathan Blow said. Indie games are personal and specific things, rather than polished and fail-safe products made for the masses. VA-11 Hall-A is exactly the opposite of a mass-marketable product. And the few things that it does are very well executed. And in this case it's perfectly okay when a game becomes boring after a 2 hour session. It's meant to be. You're supposed to come back once in a while and experience another day in Jill's life as a bartender. VA-11 Hall-A is packed with lovely, creepy, odd and funny characters. And all there is for you to do is read the conversations and play the drink-mixing minigame. Aside from bartending there isn't much to do except hang out in your little apartment, do some shopping or follow the latest news on Kira-Miki (KIRA! MIKI! AAAAH!!!). Not sure what the hype about Kira-Miki is all about. The excellent ingame-music renders her (almost) completely obsolete. Every once in a while the game treats you with a little suprise, breathing fresh air into your otherwise repetitive life as a bartender. If you're into retro-gaming, original storytelling, pixel-art or anime, this might be just the thing for you. Don't expect to finish this game on a rainy weekend, cause it's best enjoyed over a longer period of time. The only thing I'd like to see added to an otherwise fantastic title is GOG Galaxy functionality like cloud saves, achievements and such.


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