Posted on: February 23, 2016

jtoms
Bestätigter BesitzerSpiele: 57 Rezensionen: 1
Play it
I love this game
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Berechnung der Spiellänge durch HowLongToBeat
Posted on: February 23, 2016
jtoms
Bestätigter BesitzerSpiele: 57 Rezensionen: 1
Play it
I love this game
Hilft dir das weiter?
Posted on: September 13, 2019
Horywow
Bestätigter BesitzerSpiele: Rezensionen: 3
Thank you Stygian, very cool
Weak build made me restart 3 times after the first 3 hours of the game, but each play taught me new things and made me enjoy the game even more. Rn I'm around 40 hours in and I'm loving every second of it.
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Posted on: September 3, 2024
Pashasavich
Bestätigter BesitzerSpiele: 19 Rezensionen: 1
Awesome!
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Posted on: May 13, 2017
arseniy82
Bestätigter BesitzerSpiele: 677 Rezensionen: 4
An OK game that's rough around edges
For a game that's proclaimed to be a spiritual successor to the glorious Fallout series I wish they stick with original more. Some aspects of game get repetitive and boring quite soon. No fast travel, seriously? Wait what, because there was none in Fallout? I am sorry, but there was. The thrill of wandering through the fallout wastelands in hope for some special encounters will not be forgotten... And here, they didn't even bother adding a map. I like how some skills affect others, that's definitely a nice touch (say, developing one type of psionic power adds a small bonus to other types etc). However some skills feel outright redundant, being there only to add the illusion of complexity (two different lockpicking skills, I am looking at you). Same goes to armor types: OK, I could understand physical, cold and fire resistances (yeah, some magic smuggled in here), but characterizing armor protection with respect to projectile speed?!. Yep, force field emitters (basically a protective aura) have 5 different types of resistance - melee, bullets from pistol, bullets from rifles, laser and plasma projectiles... So the developers expect us to go home before every serious fight and change dresses? And don't forget - no fast travel, so it's 15 screens away - chop-chop :) Around 10 different types of fish to catch and even more animal parts to gather - nice. Most of them produce exactly the same chemical components - not so nice. I could go on forever but the idea is: a good chunk of the game's complexity feels extremely artificial. Oh, plus a restricted trading... Finally - forget about the story, for there is none. The characters are plain and boring, the quests are mostly one-step Fedex or GoKill (with some great exceptions that are few and far between) and, honestly, I didn't feel attached to any group I sided with during the gameplay. So why 4 stars? Well... It still brings back good memories and it *DOES* resemble fallout, much more than any of Bethesda attempts.
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Posted on: February 5, 2021
dentist_oven
Bestätigter BesitzerSpiele: 35 Rezensionen: 2
yes
Excellent game.
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