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Unavowed

in der Bibliothek

4.5/5

( 136 Bewertungen )

4.5

136 Bewertungen

English
Das Angebot endet am: 10/28/2025 15:59 EET
Angebot endet in: T S M S
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Niedrigster Preis der letzten 30 Tage vor der Preisermäßigung: 4.49
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Unavowed
Beschreibung
A demon possessed you one year ago. Since that day, you unwillingly tore a trail of bloodshed through New York City. Your salvation comes in the form of the Unavowed – an ancient society dedicated to stopping evil. You are free, but your world is in tatters. You have no home, no friends, and are wa...
Kritiker Bewertungen
92 %
Empfehlen
PC Gamer
80/100
RPG Fan
87%
GamingTrend
95/100
Nutzerrezensionen

4.5/5

( 136 Bewertungen )

4.5

136 Bewertungen

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Details zum Produkt
2018, Wadjet Eye Games, ...
Systemanforderungen
Windows 7 or higher, Pentium or higher, 64 MB RAM, 640x360, 32-bit colour: 700 Mhz system minimum, V...
DLCs
Unavowed Soundtrack
Spiellänge
9.5 hHauptspiel
11.5 h Hauptspiel + Nebenquests
20.5 h Komplettist
10.5 h Alle Spielstile
Beschreibung
A demon possessed you one year ago. Since that day, you unwillingly tore a trail of bloodshed through New York City. Your salvation comes in the form of the Unavowed – an ancient society dedicated to stopping evil.

You are free, but your world is in tatters. You have no home, no friends, and are wanted by the police. Your old life is gone, but perhaps you can start a new one. Join the ranks of the Unavowed, and fight against the oncoming darkness.
  • Choose a male or female protagonist
  • Three playable origin stories
  • Branching storyline
  • A total of four companion characters to choose from, each with their own talents and abilities.
  • Twice the resolution of a typical Wadjet Eye Game!
  • All the usual guff – voice acting, commentary, original music, etc.
Extras
Hintergrundbild
Systemanforderungen
Mindestsystemanforderungen:
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Spiellänge
9.5 hHauptspiel
11.5 h Hauptspiel + Nebenquests
20.5 h Komplettist
10.5 h Alle Spielstile
Spieldetails
Läuft auf:
Windows (7, 8, 10, 11), Linux (Ubuntu 18.04), Mac OS X (10.11+)
Veröffentlicht:
{{'2018-08-08T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Größe:
1.4 GB

Spielfunktionen

Sprachen
English
audio
text
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Nutzerrezensionen

Posted on: September 8, 2020

Reflections

Bestätigter Besitzer

Spiele: Rezensionen: 17

At least it isn't Blackwell

Unavowed is actually a decent point and clicker. It uses old style graphics mixed with a few modern lighting techniques, and the modern elements definitely do not clash, as they're done in a really subtle but effective way. The story flows really nicely and the backgrounds are just detailed enough so as not to be distracting and get in the way of being immersed in the story. Those are definitely the good points. The voice acting, however, I can only describe as above average. This is better at least than Blackwell, which was so awful I couldn't even go on. But what most irks me about this game, and call me nit-picky all you wish, is the fact that nobody's mouth EVER moves when they talk. When you're going to go down the route of faux old-school graphics, it would be nice to actually make their mouths move when talking. This is something The Dig managed to pull off - and that was made in 1995. There is absolutely no excuse not to implement it in these types of graphics when you've made a game about 20 years after one that did. As if to add insult to injury, one of the non-playable character's mouths DOES move when she's chewing gum! I'm unsure as to why the developer couldn't be bothered to implement this but it would feel way more immersive than it does. Even King's Quest VI managed to have animated character portraits - and that was released in 1992 (so let's say it was made circa 1991 as PC games sure weren't knocked out in 6 months back in those days). I feel it a bit of a nonsense comparing it to Broken Sword, or Monkey Island, as this is one of those almost reverse engineered games, rather than one of the classics making the very best effort out of the technology that they had at the time. The story is definitely there so buy it for that, but if you're a point and click veteran like me you might also find it frustrating how lazy this developer has been in presentation and implementation of the basics.


Hilft dir das weiter?

Posted on: August 8, 2018

LePeureux

Spiele: 102 Rezensionen: 40

Not on par with other Wadjet Eye games

This is the first Wadjet Eye game where I found myself skipping the dialogue, and that was during the intro. I quit shortly after because that game is simply terrible. Characters are bland and uninteresting. Puzzles offer very little challenge and logic/credibility. The writing is bad. The story is boring. Go play Gemini Rue or Resonance instead.


Hilft dir das weiter?

Posted on: August 9, 2018

Yurdmis

Bestätigter Besitzer

Spiele: 191 Rezensionen: 1

Silence disappointment

Just started to play and everything is ok except... Why the protagonist is not voiced?! What a shame. It was so cool listening heroes' dialogs and monologues in all other their games and now... Disappointment.


Hilft dir das weiter?

Posted on: January 5, 2019

Spiele: 0 Rezensionen: 34

bad bad bad

RIP Wadjet Eye games.


Hilft dir das weiter?

Posted on: August 13, 2018

Ransome_7

Spiele: 22 Rezensionen: 27

Your usual Story simulator.

I'm so glad that I'm not the only one who dislike this "game". When I'm saying my opinion they call me a troll... You know when a developer is a butthurt when he's crying on his page for some negative criticism. The only games I liked by them are Resonance and Primordia and those 2 are not developed by Wadjet Eye, LOL, they've just published them... And this tells a lot. At least those 2 had some good puzzles in them, they respected our intelligence, especially Resonance. In my opinion Dave Gilbert (fake Ron Gilbert as I use to call him) is doing the opposite thing from what the classics point n click adventures did. His development philosophy is the total opposite from the developers of the golden era of adventures. He can't realize that AGS engine has not been created to just make choose your own adventure visual novels, it has been created to make puzzles and gameplay first and all the rest comes next. You can't use AGS betting on nostalgia (he has a good pixel artist in his team indeed but that's not enough for an adventure to be good) and just make stories simulators...AGS is not a FUCKING story simulator engine and it's a disgrace and disrespectful using it like this. There are 3 ways to create adventures game: 1) if you want story focused adventures just create your own engine (if you have the balls) and make story adventures like Telltale did, 2) You just make a good oldshcool adventure with puzzles, items, characters etc. etc. 3) You make an rpg-ish adventure in the style of Quest for Glory or Hero-u. THERE IS NO OTHER WAY. My biggest objection here is about the blind Wadjet Eye fanbase, OK I understand that Dave Gilbert can't make proper adventures games and he likes to make story driven situations foremost, no one has a problem with that, we have democracy after all and he can do whatever he wants. But when the retarded fan base label him as the "Savior" of adventure games and other retarded labels then this is beyond me and they trying my patience.


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