Posted on: April 26, 2020

jgs1603
Bestätigter BesitzerSpiele: 3 Rezensionen: 1
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Bitte beachte, dass Windows 10 nach seiner Veröffentlichung regelmäßige Aktualisierungen der Hardware- und Softwaretreiber erhalten wird; dies kann die Kompatibilität mit einzelnen Spielen beeinflussen.
Bitte beachte, dass Windows 10 nach seiner Veröffentlichung regelmäßige Aktualisierungen der Hardware- und Softwaretreiber erhalten wird; dies kann die Kompatibilität mit einzelnen Spielen beeinflussen.
Berechnung der Spiellänge durch HowLongToBeat
Posted on: April 26, 2020

jgs1603
Bestätigter BesitzerSpiele: 3 Rezensionen: 1
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Posted on: November 16, 2020

DarthMessias
Bestätigter BesitzerSpiele: 359 Rezensionen: 13
Old and outdated...
Tzar: The Burden of The Crown is an example of how nostalgia twists a grading. The game has several issues with pathfinding, annoying old school MIDI-soundtrack, awkward building-selection, and unoriginal story. Even so, the game is not decisively bad as it is quite stable, but it is just overhyped and overrated. I am sure it was pretty good for its time, but the further development of the RTS-genre has pretty much outdone "Tzar's" place in the historybook. The game is more for nostalgic purposes than being interesting and different. So if you have already played Age of Empires II, well, then you can skip this one.
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Posted on: October 22, 2024

tonzulo1968
Bestätigter BesitzerSpiele: 5 Rezensionen: 1
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Posted on: February 25, 2021

wilkan
Bestätigter BesitzerSpiele: 509 Rezensionen: 157
Functional Garbage w/ Terrible Unit AI
NOT RECOMMENDED. The units are made of rice paper and the CPU can send a constant stream of units w/o management issues, which it constantly does. A lot of non-responsiveness with unit commands and units constantly moving out of their positions on their own in the presence of enemies. The Seeking Attack only works in games like Myth where it is tied to user commands AND the unit quantity is limited. Keeping the units alive is impossible because they never stand still and if explicitly told to stand ground, they lose the last 1 % of their usefulness. This game is very, very badly designed. The only ways to win in games like this is to glitch or to spam more than the enemy (which you won't because the CPU will always outspam you). Glitching gameplay makes the bad design even more annoying, because it forces the same boring gameplay routine over and over again. It is a Russian RTS alright. I felt so sick playing this one I started getting Horde II flashbacks (it is another terrible Russian RTS). In short, it pretty much expects you to micro every single unit you have and to manage your economy, all this at the same time. Because of the bad unit AI, no matter how much you stack units defensively, they will get wiped if you don't baby-sit them all the time. This is largely because the unit quantity is high and your units do not concentrate their attacks at all, eliminating most of the benefits of superior numbers. It sux, don't try to endure it.
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