Posted on: February 17, 2022

Keeradin
Spiele: Rezensionen: 11
The essence of tyranny
This game checks off all the usual squad RPG mechanics just fine. What I want to emphasize is how it goes beyond the standard expectations. The plot of the game is rather similar to its contemporary in the genre(pillars of creation for example): there are deeper mysteries and patterns at work in the world upon which the narrow lives of the characters play out. While interesting, what really stuck with me(so much so that I replayed it twice more) was't the plot, but how the characters acted within the plot, how the game portrayed the nature of evil, the nature of power, and the nature of rules. Without giving any spoilers, you are put into impossible situations where you are certain to fail. And yet, all the while you are being abused, deceived, and controlled, there is a near flawlessly crafted justification for it. The antagonists have built a world that conceals the contradictions in their actions. How you choose to interact with it, whether it be to rebel, to participate, or to dominate, is fun to explore not least of all because it lets you see how perception shapes our justifications for how things are. Belief itself is the essence of tyranny. Without it, tyranny would simply be the sum total of all the individual acts of violence, no more acceptable than any random crime. We wouldn't layer any narratives over it in our minds, making it into something more. That perception, that belief, makes the game more than just a straightforward fetch quest simulator. There is always the concern for the interests of others. There is always lingering doubt. There is a void of unknown will. It stops being just a computer game with NPCs and it starts becoming alive in your head. This is a top tier RPG but what makes it a classic is the life it breathes into the characters to deliver its message.
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