Zu Beginn deines epischen Abenteuers führt dich eine Söldnermission weit nach Norden. Doch gleichzeitig gehst du einer geheimnisvollen Spur nach, dem ersten Hinweis, den du seit Kyras Verschwinden erhalten hast. Während eines Treffens mit Abgesandten der finsteren Bruderschaft wirst du schockiert: D...
Zu Beginn deines epischen Abenteuers führt dich eine Söldnermission weit nach Norden. Doch gleichzeitig gehst du einer geheimnisvollen Spur nach, dem ersten Hinweis, den du seit Kyras Verschwinden erhalten hast. Während eines Treffens mit Abgesandten der finsteren Bruderschaft wirst du schockiert: Die Entführer deiner Schwester sind tatsächlich hinter eurem Familienrelikt her. Ob es nun stimmt, dass deine Familie die Auserwählten sind, oder nicht – die anderen glauben es offenbar, und wenn du Kyra jemals wiedersehen willst, musst du schnell handeln.
Du bist der einzige Mensch, der die Geheimnisse des Grabs eines toten Gottes erschließen kann. Und alle im Land wollen, dass du ihnen hilfst, diese Macht an sich zu reißen.
Enthält das Original Two Worlds mit zwei Erweiterungen: Tainted Blood und Curse of Souls.
Eine vielseitige und weitläufige Welt zum Erkunden wird von den beeindruckenden Grafiken des Spiels zum Leben erweckt.
Eine gut erzählte und packende Handlung mit jeder Menge Nebenquests.
Extras
Inhalte
Epic Edition
Epic Edition Complete
Handbuch (130 Seiten)
Grafiken
HD Hintergrundbild
Karte
Avatare
mocap session
Skizzen
Poster
Two Worlds Digital Artbook
In-Game Items
Two Worlds Pinball
Set of HD Wallpapers
Moveshots & gif animations
Strategy Guide (English)
Strategy Guide (German)
Soundtrack (MP3)
Soundtrack (WAV)
Systemanforderungen
Mindestsystemanforderungen:
Empfohlene Systemanforderungen:
Hinweis zu Mac: Das Spiel ist nur 32-bit und funktioniert nicht unter macOS 10.15 und höher.
Multiplayer-Hinweis: Um im Multiplayer spielen zu können, ist die Eingabe deines persönlichen Keys erforderlich. Diesen Key findest du im Bibliothekseintrag des Spiels (https://www.gog.com/account).
Empfohlene Systemanforderungen:
Hinweis zu Mac: Das Spiel ist nur 32-bit und funktioniert nicht unter macOS 10.15 und höher.
Multiplayer-Hinweis: Um im Multiplayer spielen zu können, ist die Eingabe deines persönlichen Keys erforderlich. Diesen Key findest du im Bibliothekseintrag des Spiels (https://www.gog.com/account).
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
As I wrote in my Deus Ex: Invisible War review, I prefer to judge games as a separate game and not comparing it to another one. Of course anyone could say: “Two Worlds had it coming, as they compared it to Oblivion even before its launch!”. No matter what others say, I find it fairer to judge a game as it is and not as “someone wanted it to be”. And, believe me, I write this while I had started Two Worlds after only two weeks after finishing Witcher 3, but I said to myself: “No! No Witcher, no Oblivion, not anything. Two Worlds is Two Worlds”.
So, I liked this game. I enjoyed it in its rough edges. I appreciated its simplicity. It has quickly solvable quests. No lvl-scaling. Fairly big map. There are healing monuments and teleporters very often, and you also acquire three portable teleporters (like in the first Divinity games) early in the game. OK, the horse-riding is awkward, but I don’t use it in RPGs anyway (with the exception of Geralt-Roach!). I also appreciated the fact that: A) there isn’t a lvl cap, so as long as you defeat enemies and solve quests, you keep raising your lvl, until you run out of enemies, because B) enemies don’t respawn, and, considering the first fact as well, I cleared the whole map from enemies and I reached the highest lvl I’ve ever reached in a single-player RPG (I won’t write the number, I consider it a spoiler)! Needless to say, I bought the second part as well.
I found only one flaw, but it is rather important. Beware NOT to acquire certain items that are needed for the main quest, BEFORE you are asked to do so. If you do (as I did), the quests won’t be counted as “completed”. I lost 40 h in my first playthrough. Play the main quests until you are asked to retrieve the items, and then go search for them. Oddly though, this doesn’t happen in side quests, i.e. if you find an item before you’ re asked to, and then go to the quest giver who wants it, the quest counts as completed.
I completed Two Worlds very thoroughly in 109 hours.
This is like a clunky, cheesier, more Eastern European feeling Oblivion/Skyrim, that makes a terrible first impression. But if you hang with it and feel it out, it's actually an awesome game. It got unfairly thrown under the bus when it came out. Definitely far from perfect, but for me its imperfections are actually (mostly) a big part of its strange charm.
Let's get the bad out of the way:
1- Shallow, pointless character customization at the start. They should've left it out, it's meaningless. For all intensive purposes, you play a particular, pre-defined character, though you can build his skills as you like.
2- Incredibly stupid AI that is easily exploited.
3- Crusty combat in general, which grows tedious (though I still like it better than Oblivion's combat).
4- Cheesy (but very infrequent) cutscenes, and a very weird story.
5- Absurd voice-acting.
But here's why the "bad" isn't so bad, for me personally:
1- Doesn't effect anything
2 + 3- Combat-wise, it's best to think of this more as a loot-based ARPG -- once you do that, the combat is fine for what it is.
4 + 5- At first these things are breathtakingly bad -- then, they become breathtakingly hilarious. The protagonist's bad voice-acting and his occasional sarcastic (yet oddly grandiose) mutterings to himself are genuinely funny, and become an enjoyable part of your journey.
And the flat-out good?
+ HUGE, well-designed open world that is a real treat to explore and has a lot of very different areas -- I've played at least 200 hrs and haven't seen the whole map, or even most of it.
+ Gorgeous graphics for its time that still hold up pretty well.
+ ENDLESS loot, TONS of beautifully designed sets of armor, weapons, etc.
+ FUNNY (sometimes intentionally, sometimes not).
+ Deep skill trees -- traps, magic, alchemy, stealth, bombs, defense ... lots of options.
+ Awesome item-stacking -- redundant items combine with existing versions of themselves to power up slightly, so looting never entirely gets old.
Two Worlds is a strange game. If you can past some of its more awkward aspects, there is quite a bit of interesting elements.
On a personal level, it was one that I enjoyed quite a bit on my playthrough, although I will also admit that when I first began it, I quite after about five minutes and didn't think I would probably ever come back to it. Only after watching my brother play it for a while did I decide to give it another shot, and I'm glad I did.
It's impossible to mention Two Worlds without the obligatory comparison to the Elder Scrolls IV: Oblivion. Part of the reason for that is Two Worlds release came not too long after Oblivion and it was unfairly dubbed by some media outlets as an "Oblivion-killer". The two share some similarities - both are set in a 3D open world for you to explore and contain fantasy settings. However, beyond those more obvious similarities, I wouldn't say there is anymore similarities between them then there is between Oblivion and a game like Sacred. Oblivion is clearly the more refined product, but ultimately, I enjoyed Two Worlds more - the reason for this is primarily because Two Worlds felt much more like a true RPG. I'll explain this by discussing the pros and cons of Two Worlds.
Pros
- The game world is huge and open-ended. While the game tends to push you towards the main story, much like in Oblivion, you can go off and roam the countryside and uncover the entire map if you want.
- There is no level-scaling. While you can just go exploring, you better be ready for it, because you may encounter some pretty vicious enemies. The level-scaling in Oblivion was my biggest complaint of the game. What's the point of playing an RPG, spending precious time building up your character, if you're never going to get more powerful in comparison to the rest of the world? I was excited in Oblivion when I found my first plate of glass armor, only to return to town to find that now the entire population was sporting the armor. In Two Worlds this isn't the case. If you find a special weapon or set of armor, chances are it is special. Joe Schmoe back in town isn't going to have the same strength and loot as you.
- You're free to build your character how you want. What Two Worlds lacks in customization of your character's face, race, and other physical attributes (whereas Oblivion provided nearly countless options), it makes up for in complete freedom to make the type of character you want. You don't have to worry about leveling up the "right way", like in Oblivion, you simply need to reach the next level and distribute your skill points as you want. Do you want to be a magic-wielding barbarian? Go for it. You don't have to spend time using different skills and different weapon types, you can simply use what works and continue to build the character how you want.
- The armor looks awesome. It might seems strange to to give a pro nod to this by itself, but it is absolutely true. Your warrior looks unbelievably cool in some of the armor. The third person perspective really allows you to enjoy and actually care about how cool your character looks. Yes, you can also try to play Oblivion from the third person perspective, but your character will move like he's ice-skating and it is frustrating to actually do battle from that perspective.
Cons
- The world isn't very interactive. There isn't any mini-games, you can't purchase property like in some other big name RPG's, and you can't sleep in beds (or at all for that matter, I believe). NPC's basically seem like they're there to provide you with quests. This game is about you as an adventurerwarriormage, but it doesn't make you really feel like you are part of the world in any other capacity. In fact, this is taken to the extreme in the orc-controlled portion of the map. You can't interact with the orcs whatsoever and they control nearly half of the map.
- The voice acting is atrocious. This is what almost made me give up the game when I first tried it. Things are said comically, inflections are given to the wrong words, and the attempt at an older English way of speaking is pretty amusing. I believe the game was developed in Germany, so it is somewhat understandable how it happened, but it is so poorly written and executed that I nearly felt insulted by the game in the first five minutes. However, once you get past it, if you're able to, it's not something that continually bothers you.
- The combat leaves a little something to be desired. I almost didn't want to include this as a con because I like the combat's simplicity, but the only way to defend yourself is by jumping back, out of the way of an enemy's attack. It seems like sometimes this just prolongs a battle longer than it should. A block feature would have been nice. A combat system like in the game Risen would have worked quite well here.
The story in Two Worlds is fairly simple. I wouldn't say that it's outstanding, but it's definitely not poor either. Basically, you begin the game trying to find your kidnapped sister and eventually have to save the world from some insidious evil - standard fare. The game has some moral choices, but most seem pretty inconsequential. If you want to see how the game ends if you would have decided differently, simply reload just before the end sequence and choose the other option.
Overall, Two Worlds is definitely worth a look at the bargain price. If you enjoy a title that can keep you entertained for 30+ hours and provides you with a lot of freedom to create the type of character you want, Two Worlds is it. It's isn't refined enough to be classic, but has enough really good aspects to make it as a cult classic.
A promising looking sequel is currently in the works and if they can address some of the issues the original had, it will be among the RPG greats.
This was on sale for like $2 so I thought, what the hell, let's go in blind. Now I'm 25+ hours in so here are my thoughts.
It's an early/old school open world style RPG similar to Morrowind. These games don't quite have the QoL conveniences of more recent titles, so it can feel clunky. You're basically thrown in with zero assistance, and the game pretty much lets you go from the start, with only the rather spartan quest log as a guideline.
Thankfully it doesn't completely throw you into the deep end - when you mouseover NPCs the icon colour and shape will let you know if they have something for you; those that don't simply deliver some localized filler lore. I wish the name highlight worked better though, it often seems to target a different NPC than the one in front of you.
The skill system will annoy many: other than a handful you start with, everything else is LOCKED until you find a trainer, and these NPCs are scattered throughout the world. Only when you've unlocked a skill can you put points into it. Pay attention to the NPCs, I overlooked the bow trainer until well into midgame, which is annoying because archery -while not stupid broken like in TES games- is good enough to launch your initial ambush salvo before you switch to melee. Heck, be sneaky, let your summon agro then shoot - enemies will ALWAYS attack the initial agro until you outdamage it.
Worse, I still haven't found who can unlock alchemy @ crafting.
There are many spells BUT you can only hotkey 3. Biggest WTF. I use heal, a summon, and a dps. There are no classes so you're going to do all 3 melee/bow/magic. Combat isn't very deep unfortunately, mostly ambush then kiting or simply tanking.
Story is mostly woven through quest dialog - if you hate reading this isn't for you. There are a few cutscenes but they seem more cheesy than useful.
There's a built-in console and cheats, which is handy.
I can enjoy the game because I like learning game world lore; if you don't, better look elsewhere.
...you just can't stop watching over the years. Clunky graphics. Horrible, cheesy dialogue. Controls that take some getting used to, when they decide they want to work. Yet, Two Worlds is so much fun, and embraces it's cheeseball terrible self! (Look up "shaved back monks" on youtube. Your face will fight itself deciding between laughter and sheer "what did I just watch".) The writers didn't take themselves too seriously and the voice director just rolled with it. Weapon/armor upgrading system and crafting are actually really decent. Story isn't bad at all once you figure out what's going on. I really miss this game!
Took one star because you're tormenting me, GoG. Not everyone has the luxury of having an extra computer lying around to leave un-updated to play 32 bit only games. Please make it work for ALL Macs!
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