Posted on: October 12, 2016

GRANITsalvo
Bestätigter BesitzerSpiele: 602 Rezensionen: 7
Need's more "umph".
Only played maybe 2 hours. I love the art style and concept. The gameplay was pretty fun. I was also a little excited at the starting screen to see the gun/perk choices hinting at many different playthroughs. But....The whole experience felt muted. Literally; the sound effects for the gunshots were so weak, I had to intentionally focus on that through the music to figure out if my gun was working. And even then, it wasn't much. My own guns lacked any kind of satisfaction when fired. No model movement of the pizza gun. No recoil of the cannons. Nothing giving any impact to the bullets. They seriously could be paper from all other presentation. So I did have fun with the game, but without the impact of the guns, I just ended up tired. Seriously had to stop and get coffee because I just felt like taking a nap. I think this could be fixed, but I dont know if the developers have interest this late in the game. I would point to great examples of Killing Floor 1 and 2 or the Red Orchestra games. Even with the same maps over and over, the satisfaction of firing the weapons kept me awake and playing over and over. This should have been a top priority for a game about guns. Maybe it's just a problem with the Linux version? dont know.
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