Introduction:
With features of roguelite, players of Tower Hunter: Erza’s Trial fight their way up in the world of a giant tower with random modules. Different terrains are found in the towers, and there is exploration to do and challenges to overcome. Due to a contract between our heroine Erz...
With features of roguelite, players of Tower Hunter: Erza’s Trial fight their way up in the world of a giant tower with random modules. Different terrains are found in the towers, and there is exploration to do and challenges to overcome. Due to a contract between our heroine Erza and a demon, Erza is beamed back to the original start every time she dies. As time loops, Erza, becomes a strong fighter who can make her way to her target.
Features:
2.5d toon render side-scroller game that exhibits fluent motion display.
smooth control: a dodge may cancel punish, and strength and direction can be fine-tuned for jumps.
Soul-like actions: supplies are limited; footsie and dodge are key factors and every move and weapon has its own magic.
Each weapon has its ownfeatures a combo with which: you can combine light and heavy blows and switch from attack andto dodge.
The classic order system from Castlevania is incorporated: special weapon skills and magic are triggered by simple commands.
Take advantage of the special rune core system: in every adventure, the player can choose to foster a certain passive skill.
licence system: acquire licences based on your clearance speed and the achievement of different conditions. These licences can be used for other purposes beyond display.
Explore hidden elements: hidden passages that can be destroyed and sealed doors that must be opened using a corresponding colour key and that are full of dangers.
Gameplay:
In the world of Tower Hunter, countless warriors have already gone before you to challenge the unsolved secrets of the tower, but they failed.
A mischievous god is lord of the tower. Cards appear after bosses are defeated.
The empire grants different levels of licences to the warriors exploring the tower, according to the rarity of the cards they have collected. These licences bring with them status and power. Nobles have gone to the tower to compete for status and glory, but none have been as fortunate as our heroine Erza.
In her childhood, Erza became bonded with a demon, who grants her another chance at life each time she dies. Due to this special ability, Erza can explore frontiers that no one has ever seen.
One common feature of roguelike games is that there is no checkpoint where progress can be saved, and players must lose everything if their character dies. This basic design is followed here, but players can still accumulate a certain proportion of resources during the course of each adventure, and these can be used to acquire more skills and send characters to new stages, where they develop and become stronger. The more familiar the player becomes with gameplay, the more practised the response and battle skills are and the stronger and better equipped the heroine is, the further the player can go in the tower.
This game is the prologue to Tower Hunter, which tells the story of how Erza the Sword Maiden became Empire’s youngest Major. What is in store for her? Stay tuned!
Häufige Erfolge
Rookie Decay
Pass the Beginner's Level
common
·
85.7%
Monster Cleaner
Killed 200 Monsters
common
·
49.22%
Copper Cup Beginner Hunter
Slay Cockroach King
common
·
39.26%
Silver Cup Beginner Hunter
Slay the cockroach king within 2 minutes
common
·
35.21%
Systemanforderungen
Mindestsystemanforderungen:
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Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
This game have Castlevania mechanics and the rogue-like elements remembers me when i played Dead Cells.
Visually is not great, but its gameplay is fun. The music can get tedious after some thime.
Is slower than dead cells, this is not bad, if you have problem with fast paced games you probably will enjoy this one more.
Many options to customize the skills of your avatar.
This game is basically Dead Cells with a Bloodstained aesthetics. Well, even a bit more than "just aesthetics", as it pulls in a light version of the Bloodstained attack mechanisms. (e.g. down-left-attack, down-up-attack etc.)
On the downside, it's neither as good as Dead Cells, nor as good as Bloodstained. Not that those are fair comparisons; Tower Hunter is a game mostly made by three guys, for which it really exceeds expectations. Just set your expectations accordingly; the game is quite good but not great, whereas Dead Cells and Bloodstained are great. If you haven't played those two, well, do so first. When you have played them enough, and want for some change, then give Tower Hunter a go.
There's one thing that I don't like in this game, and it's the roguelike level generator. The generated levels just feel 2x too big for what they offer; lots of completely pointless areas and dead ends that feel like a waste of time and a drag. The game doesn't get a good pacing as result of those overlong levels. (for reference, in Dead Cells I feel the levels size and pacing is "just right"; your opinions may vary...)
The other minor gripe: the music. The music is actually *good*, very good even. But there's very few tracks (9 total, I think?) and it combines badly with the overlong pointlessly dragged levels. A track will repeat from start to end of a level, and it would be just right if the levels weren't so "filler-stuffed". But the levels drag on, until that one music track repeating overstays its welcome as much as the level itself. (shame, because it's good tracks otherwise)
Those two gripes out of the way, all else is quite good. The graphics, the animations, the fights, the variety of attacks, the bosses, the "chips system" which lets you improve very specific aspects and capabilities, within limits, depending on how you like to play... The game certainly loses one star due to the above gripes, but it makes for fun gameplay otherwise.
Before I get into the game itself, I'll say this, for a Unity game, it actually plays smooth.
Now for the game, reminds me of Bloodstained, which of course reminds most everyone of the "Vania" types that are all over the place.
It looks pretty decent all things considered, plays pretty decent, though some weapon styles have distinct differences you need to adjust to. The sound is repetetive, but this isn't quite as big a game as the sequel.
My only frustrating nitpick is the (un)subtle need to farm the crystals for upgrading early on in the game. Otherwise, it's not a bad 1st entry, certainly a lot worse out there. I give it 3/5 stars, with a kudos for a Unity usage that doesn't make me cringe.
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