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Torment: Tides of Numenera - Immortal Edition
Torment: Tides of Numenera - Legacy Edition
You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth...
You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth World will only get stranger… and deadlier.
With a host of strange companions – whose motives and goals may help or harm you – you must escape an ancient, unstoppable creature called the Sorrow and answer the question that defines your existence: What does one life matter?
Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award-winning Wasteland 2.
A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions are your primary weapons.
A World Unlike Any Other. Journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic. Powered by technology used in the award-winning Pillars of Eternity by Obsidian Entertainment, the Numenera setting by Monte Cook provides endless wonders and impossibly imaginative locations for you to explore.
A Rich, Personal Narrative. Thoughtful and character-driven, the story is epic in feel but deeply personal in substance, with nontraditional characters and companions whose motivations and desires shape their actions throughout the game.
Reactivity, Replayability, and the Tides. Your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. You will decide the fates of those around you, and characters will react to your decisions and reputation. The result is a deeply replayable experience that arises naturally from your actions throughout the game.
A New Take on Combat. With the Crisis system, combat is more than just bashing your enemies. Plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.
inXile entertainment Inc., 2727 Newport Blvd., Newport Beach, CA 92663. Copyright 2016 inXile entertainment Inc., Torment, the Torment: Tides of Numenera logos, and inxile entertainment and the inXile entertainment logo are trademarks or registered trademarks of inXile entertainment Inc. in the U.S. and/or other countries. Copyright 2016, inXile entertainment, Inc. All Rights Reserved. The Numenera campaign setting is property of Monte Cook Games LLC.
Extras
Inhalte
Standard Edition
Legacy Edition
Immortal Edition
Handbuch
Soundtrack (FLAC)
Karte
From the Depths novella - Blue
From the Depths novella - Gold
Klingeltöne
Konzeptgrafiken
forum avatars
strategy guide
Hintergrundbilder
From the Depths novella series
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I was looking forward to playing this Sci-fi/Fantasy RPG immensely. But upon opening it it froze, crashed and generally bombed out more than 50 times. I even searched online for solutions to the game as well as tried every combination of graphic/sound settings in game to try to get it to work.
Do your self a favour. Buy something else rather than this if you are on MAC. Divinity Original Sin Enhanced Edition is brilliant and far better than this game.
Until they sort out these issues, this game is a bit of a dud. Which is really sad.
I must say first off that I enjoyed playing the game and while I'm a backer of their kickstarter I don't particularly mind that some stuff was left out nor that it took longer than estimated before release.
I won't focus on the bugs and such here, they're tolerable. Instead...
I think the game is confused about what type of game it is. And I think they lost control over the story while writing the game.
The dialogues, quests, and the text in general is very enjoyable (which is good because there is a ton of text). However the game isn't really fuctional as an RPG, which I think shines through in some critiques around expectations on RPGs such as balanced combat system, leveling and economy/equipment. I think the experience of playing Torment: Numenera is closer to playing an adventure game: go around click on things, talk to people, combine some things.
The crisis system for conflicts with the option to spend effort to increase success is a very interesting system, but because conflicts are few and generally easy to handle the player isn't challenged with making tough strategical decisions. The numenera, the only interesting loot in the game, aren't really needed for combat success either so inventory management drifts out of focus. With that, the money is only needed to buy resting (to restore stats pools) and spent in dialogues. The cost is low and you will have more than enough shins - again removing the challenge. Further, in the dialogues, there are few moments where decisions have important consequences.
This sums up why it fails to be an RPG and more an adventure game.
The game also sells itself as you being hunted by The Sorrow, and then there's this war and The First Castoff that should be important. Neither really drive the story and if the game had been longer, I think this misdirection would have caused serious problems. The story instead focuses on finding out who you are in a world where the "grown-ups" have plans for you that you may not like.
Game keeps crashing/freezing right at the start when I exit the first area after falling from the sky..
Completely unplayable..
Looked everywhere for a fix, tried what was suggested.. Nothing.
Waste of money.
This was announced as a spiritual sequel to Planescape: Torment, one of the best RPGs of all time. To make a sequel, even spiritual, and relate it to that game, you really have to know what you're doing. Even though there were people involved who worked on PS: T, this game went off somewhere. The story was good, but the gameplay, design, and pretty much everything else were off at least for me. I finished it just to see the story, but I wouldn't recommend it, especially to those who loved PS: T.
This game has some...issues.
The quests can become unwinnable by doing them out of order; the order is arbitrary; this is poor design. Side quests should allow for independent resolutions, but several of them interrelate making them unwinnable due to a character going missing who you need to interact with.
There are multiple bugs that will likely never be fixed with graphics. Several times I have observed lighting bugs while scrolling, characters pop out of existence and don't come back until you reenter the area, and text scrolling is not consistent across scollable windows; some let you scroll, others don't, the dialog window scrolls WAY too fast. The text size option makes text that is below the "fold" of the "continue" button scroll past the top of the dialog window, you then need to manually scroll back to read them.
There is also a section of the game which breaks immerssion by having the names of the kickstarter backers as text on some readable items. Thats cool as a kickstarter award, very dumb as a gameplay mechanic. There are some goofy names in that section.
The game is VERY short. The first playthrough is about 25-30 hours if you read everything. Subsequent playthroughs can be more like 12 hours. Honestly, it's not worth the money. Luckily I got it on sale.
This game mimics the surface aspects of Planescape: Torment but not the depth. This game also feels like much of the text was written by an old generative AI which got too into looking at a thesaurus. Some of the text reads like the mutterings of a person with psychotic schizophrenia...lots of words, but no meaning.
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