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Torment: Tides of Numenera

in der Bibliothek

3.6/5

( 243 Bewertungen )

3.6

243 Bewertungen

Deutsch, English & 4 weitere
Warum bei GOG.COM kaufen?
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Torment: Tides of Numenera
Beschreibung
Also Available on GOG.com: Torment: Tides of Numenera - Immortal Edition Torment: Tides of Numenera - Legacy Edition You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth...
Kritiker Bewertungen
77 %
Empfehlen
PC Gamer
89/100
IGN
8.8/10
Game Informer
8.5/10
Nutzerrezensionen

3.6/5

( 243 Bewertungen )

3.6

243 Bewertungen

{{ review.content.title }}
Details zum Produkt
2017, inXile Entertainment, ESRB-Einstufung: Mature 17+...
Systemanforderungen
Windows XP / Vista / 7 / 8.1 / 10 (64 bit), Intel Core i3 or equivalent, 4 GB RAM, NVIDIA GeForce GT...
DLCs
Torment: Tides of Numenera - Legacy Edition Upgrade, Torment: Tides of Numenera - Immortal Edition U...
Spiellänge
25 hHauptspiel
34.5 h Hauptspiel + Nebenquests
49 h Komplettist
36 h Alle Spielstile
Beschreibung

Also Available on GOG.com:
Torment: Tides of Numenera - Immortal Edition
Torment: Tides of Numenera - Legacy Edition



You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth World will only get stranger… and deadlier.

With a host of strange companions – whose motives and goals may help or harm you – you must escape an ancient, unstoppable creature called the Sorrow and answer the question that defines your existence: What does one life matter?

Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award-winning Wasteland 2.
  • A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions are your primary weapons.
  • A World Unlike Any Other. Journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic. Powered by technology used in the award-winning Pillars of Eternity by Obsidian Entertainment, the Numenera setting by Monte Cook provides endless wonders and impossibly imaginative locations for you to explore.
  • A Rich, Personal Narrative. Thoughtful and character-driven, the story is epic in feel but deeply personal in substance, with nontraditional characters and companions whose motivations and desires shape their actions throughout the game.
  • Reactivity, Replayability, and the Tides. Your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. You will decide the fates of those around you, and characters will react to your decisions and reputation. The result is a deeply replayable experience that arises naturally from your actions throughout the game.
  • A New Take on Combat. With the Crisis system, combat is more than just bashing your enemies. Plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.

inXile entertainment Inc., 2727 Newport Blvd., Newport Beach, CA 92663. Copyright 2016 inXile entertainment Inc., Torment, the Torment: Tides of Numenera logos, and inxile entertainment and the inXile entertainment logo are trademarks or registered trademarks of inXile entertainment Inc. in the U.S. and/or other countries. Copyright 2016, inXile entertainment, Inc. All Rights Reserved. The Numenera campaign setting is property of Monte Cook Games LLC.

Extras
Inhalte
Standard Edition
Legacy Edition
Immortal Edition
Handbuch
Soundtrack (FLAC)
Karte
From the Depths novella - Blue
From the Depths novella - Gold
Klingeltöne
Konzeptgrafiken
forum avatars
strategy guide
Hintergrundbilder
From the Depths novella series
Systemanforderungen
Mindestsystemanforderungen:
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Spiellänge
25 hHauptspiel
34.5 h Hauptspiel + Nebenquests
49 h Komplettist
36 h Alle Spielstile
Spieldetails
Läuft auf:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9+)
Veröffentlicht:
{{'2017-02-28T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Größe:
4.4 GB
Bewertung:
ESRB-Einstufung: Mature 17+ (Violence, Blood, Sexual Themes, Language)


Sprachen
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
polski
audio
text
русский
audio
text
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Nutzerrezensionen

Posted on: July 28, 2025

Draugusto

Bestätigter Besitzer

Spiele: 484 Rezensionen: 208

Not feeling it

I know what they tried to create, a surrealist tale about your damnation or redemption, similar to that of PST, but somehow I don't feel like the protagonist of the story, everybody talks about the changing god, but you may or may not be it, I''m not sure how to explain it, is like watching a play instead of being part of it, a play that is so preoccupied with the world that sometimes it forgets there's a main character in it. Again, I think it's because people talk about what the changing god did and you are like "huh, ok, I guess that happpened" unlike PST where you heard a story about what you did and you are like "dang, I went hard, I wish I could remember it" It doesn't help that you have very little agenvy over your companions, some are interesting, Rhin and Erritis are fantastic, with interesting backstories, unfortunately Rhin is pretty bad for combat, but you have to carry her ass if you want to see her story to it's conclusion, I don't mind having a pet character, but there's a second pet character (fortunately not hard locked in your party) and the rest of the team doesn't feel powerful enough to overcompensate. Having skill point pools for different situations is a pretty cool idea tho. Not a bad game, but it didn't steal my heart like Planescape: Torment or Disco Elysium did.


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Posted on: March 5, 2017

jowe47

Bestätigter Besitzer

Spiele: 69 Rezensionen: 3

I am disappointed

10 hours into the game, I am disappointed. This is a text adventure made by failed book authors, not an RPG. From the start, you will be bombarded with walls of "unnecessary" text, which makes this game tedious and will fry millennial brains. I'm not advocating a "dumbing down", I'm saying: This is ten gallons of oatmeal, I want a tasty lunch. A game is a collaboration in the art of gameplay, writing and graphics. Tides of numenera is lacking in the gameplay part, which could have given room to breathe between the walls of text. Here, interesting characters will shove their life story into your face just to annoy you. "Hey, if you don't read my tedious boring written info dump, I will deny you s.. gameplay content!". The game designers should have split up the 'info dumps' into sound, graphics, animation and writing,. That's what good movies do. The good: - The setting. The numenera world IS interesting. - The art is ok. The bad: - 'Boring' walls of text. For the sequel, the phrase "Less is more" should be a mandatory tattoo on each of the writers forehead. - Combat is uninteresting. - Music is cold and uninspiring. - Animation made by amateurs. The ugly. - Horrible bugs. The game is still in beta.


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Posted on: June 12, 2017

Iedu

Bestätigter Besitzer

Spiele: 843 Rezensionen: 1

Piece of art, terribly misjudged

First of all, I do not understand the toxicity of this game's community! I try to piece together all the negative reviews and I still cannot explain the reason for all these all the bad ratings, except for unrealistic expectations. Story: the story itself is mind-blowing! I have spent dozens of hours savoring every line of script written, and I'm still far from finishing the game. This game DOES have enough content (as to contradict some of the reviews here), but unfortunately it can be easily skipped. Indeed, one can rush through the game and finish it in few hours, but I imagine that would be a terribly underwhelming experience, filled with funky jargon and out-of place pieces of information (e.g. who's Chila or Ama, what the **** is the iron wind, M'ra Jolios and all this mumbo jumbo?). The whole point of this game, as with its predecessor, is to pay attention to details and to piece the pieces of puzzle together yourself. A big plus would be to read all the "Tides"/"Palimpsest" novels beforehand, since they shed light on many aspects. There is an incredible amount of lore built is such a new title, and the script writers did an amazing job creating this world. And mind me, it is an amazing, original world filled with mind-bending ideas and concepts! Game mechanics: this where I've seen most dung thrown at. Frankly, I can only say it is OK, and enjoyable. Must I remind that its predecessor did not excel either at this part either? The whole turn-based/effort style is OK, not making any conflict sections unnecessarily long. The fact that it was adapted to fit consoles as well as PC, is an admirable effort, and I consider this innovation rather than (as others might think) rip-off. The whole tides business as compared to the classical alignment system is also a welcome diversion. In conclusion, I can say that Torment:ToN does have the recipe which made Planescape:Torment successful, namely an amazing story. Really, this is what defines the two: they are interactive novels, and damn good ones, I must say. And they should be treated as such. Unfortunately the successor has enough innovating elements to confuse and attract the bile of die-hard D&D fans who actually want to play P:T again (I guess).


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Posted on: July 28, 2017

daeghrafen

Bestätigter Besitzer

Spiele: 180 Rezensionen: 1

A Worthy Successor

OK, yes, it's not Planescape: Torment. What is (other than the obvious)? However, it's the closest in tone, feel, ability to provoke deep thought, story depth, and so on than anything else I've seen, and I loved it. People who don't like reading or don't like a ton of reading in their games will probably not like this game (that doesn't mean that everyone who doesn't like it doesn't like to read, of course). Personally, I love a ton of text in my games--when it's well written--and this game delivers. I also like oddball philosophy, tangled plot threads, new and strange places and people, and loads of creativity on display everywhere, and all that's in play here, too. My only two complaints are fairly minor, given how much I enjoyed the game overall. First, the combat. I *hate* the combat. I used to really love turn-based combat, but I guess maybe I've grown impatient these days. It's just...so...slow. However, for me, it wasn't a big deal, thankfully--because I vastly prefer talking my way out of problems in games than fighting through them, so I encountered combat very rarely (only the couple of times that it can't be avoided, I think). Still, those fights I did have to engage in were painfully slow. Second, I felt like there was a lot more story that wanted to be included. There were plot threads that felt like they needed more fleshing out, side quests that were intriguing but felt oddly perfunctory when resolved, that sort of thing. However, there's a ton of content in the game, so it's not surprising that not all of it would be equally fleshed out. Still, I would have loved even more content, even more twists and turns and links between different elements. There were also a few bugs here and there, but I don't think that's unusual when there's so much game, and none of them were game-breaking (at least for me). I suspect many have been addressed in the latest updates, too (I haven't yet played following the big content update, but I plan to soon!).


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Posted on: June 20, 2019

slamdunk

Spiele: 417 Rezensionen: 51

half-baked and rushed but kinda unique

As a pen and paper RPG, I like playing around in Numenera's setting but the game mechanics are pretty flimsy and low stakes. That's basically all you'll get here out of Torment: Tides of Numenera. The premise of Torment is that you fall out of the sky one day, with no memory of who you are, and with only a broken mystery device that'll give you any clue as to who you really were. You are presented with two potential companions, who hate each other. Like all companions in the game, they start off very promisingly, but ultimately they're pretty inconsequential. You then go to town to solve a variety of different side quests, to get you closer to fixing The Holy MacGuffin. I played the game under the assumption that it'd be fixed nearly right away, and then the plot would kick off, but NOPE! That's the whole game! You chase after this mystery device. Each subsequent area you move to gets more and more constrained, until a tiny little railroad track of plot takes you directly to the Big Bad's doorstop. "Join me or die." Etc. One major difference than in PNP is an extremely broad wealth of character building options. That's not the case here. Your options are: Fighter, Mage, Thief. If you don't intend to play the game more than once, pick Mage. They are psychic and they can read thoughts, and this adds character depth to the people you interact with. Skill checks in this game are beyond useless. Just spend your Fudge Tokens and you'll nail each one. Combat is a mere afterthought. Supposedly, this game raises philosophical questions, as its namesake Planescape: Torment does. Nah. Just enjoy the scenery and flavor. I want to say this though, this game has the absolutely without question the best descriptions of vendor trash and worthless junk I have ever seen in any video game ever. That's something, I guess? The game is fine, if you like reading. I beat it, which is more than most games I've played. 2.5/5 for being wholy mediocre with a little bit of fun writing.


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