Torchlight. A booming mining town that grew up around unbelievably rich veins of Ember, that rare ore with the power to enchant--or corrupt--everything it touches. It’s a powerful thing, and everyone knows power, well. Power can corrupt, too. You’ll set out into the nearby mountains and depths below...
Torchlight. A booming mining town that grew up around unbelievably rich veins of Ember, that rare ore with the power to enchant--or corrupt--everything it touches. It’s a powerful thing, and everyone knows power, well. Power can corrupt, too. You’ll set out into the nearby mountains and depths below to discover the full extent of Ember’s influence on the civilizations that have come before.
Choose from among three character classes, and venture from the safety of the town of Torchlight into randomly generated dungeon levels, with a huge variety of creepy monsters, endless variations of loot to find, and quests to complete. The endless randomization ensures that you’ll never be playing the same game twice. A fun, crunchy action-RPG, this one game that oozes style, care, and polish out of every single pixel and is a definite must to pick up if you like RPGs or just having some mindless fun.
Over 30 randomized levels! Monsters, treasures, puzzles, and items are also different each time you embark on an adventure.
Choose a pet that will level up, fight by your side, and even take items back into town to sell them for you!
Includes TorchED for you to make your own Torchlight set dungeons, mods, and much, much more!
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The cartoonish graphics are novel for the first few playthroughs but start to be more noise than art as the game gets familiar. There are some things which set it apart from Diablo such as the pet mechanic but ultimately it becomes a monotonous hunt for mini-bosses among hundreds of similar monsters in endless, uninspiring dungeons. And ifyou play a "summoner" type character, your minions will pretty much do all the dirty work while you stand there so the game can be played on "autopilot". There are some voice acted parts which serve the same function as cinematics in Blizzard's games but there are far more mature and atmospheric ARPG's with clearer goals and more meaningful loot than Torchlight. I would rather play Grim Dawn or Path of Exile to be honest.
It's all been done before... but is that such a bad thing?
Torchlight is a game that has no qualms about being exactly what it is, and nothing it isn't. Don't go into the game thinking you're gonna be playing a triple-A release, or something that's trying to change the very foundations of its genre. If you do, you'll be gravely disappointed, as quite a few of the reviewers seem to have been.
On the other hand, if you go into the game with no expectations other than to loot, kill, and have fun exploring, then this game is for you.
Brought to you by the same people who gave you Fate and mostly the same people responsible for Diablo and D2, Torchlight is an obvious halfway step for them between the budget-gaming level that was Fate and trying to move back into more serious development. The game keeps many of the stylistic hallmarks of its forebears, blending them together into a wonderful slurry of cartoony accessibility and classic dungeon raiding fun.
The random level generation -- a nightmare at the best of times for a 3D engine -- is well handled, and by sticking largely to a two dimensional plane they manage to retain a large amount of familiarity for those who grew up playing older ARPGs. On top of that, the graphics are pleasantly vibrant, helping to bring a sense of fun to the world that is all too often absent from the modern trend toward three-thousand shades of gray with the occasional red thrown in.
The gameplay is simple, and will be instantly familiar to anyone who has experienced the genre before. With a well-balanced difficulty curve and pleasant variety of enemies in form if not in function, the game will keep you playing "just one more level" for far longer than you will at first realize. On top of that, the fairly open-ended skill trees available grant far more personality to the characters than one might first expect.
Come to think of it, the skill tree deserves comment for one very important reason, and that is that it makes Torchlight one of the few games I've played where I didn't feel that my character was locked into one of a small selection of predesigned paths. A lot of games claim character skill customization, then render those choices moot by the way they define your character's role in the world -- MMO's being the worst offenders. In Torchlight, though, I truly felt that I had the freedom to develop my character the way I chose.
Plus, the game's cheap! What's not to love?
This game was a lot of fun, I really enjoyed Diablo 2 growing up and this was a really enjoyable Hack N Slash game. But the biggest issue for myself and most people I'd imagine is the lack of multiplayer. But if you like Diablo-style Hack N slash games and don't mind or even prefer playing solo this is a great game.
Overall the game is great if it's one of the first hack and slash from the top-down perspective games that you play, but it will quickly feel boring once the initial novelty wears off, if you've played newer games of the same category.
The pet traveling to sell our junk items is great because that way it never feels like you inventory is too small, enchanting, gems and many other elements that should help you are down to random chance, though it's mostly favorable, the classes are fun and you can ignore lots of skills completely and focus on those you like using in the quite extensive skills trees.
However, like Diablo, Torchlight fails to be engaging in its story: kill the seer's master that has fallen under the influence of the corrupting ember and its master (said master is the final boss and the defintion of a damage sponge) and the side quests are just: kill monster X, fetch Y ember, fetch item Z through a portal an NPC will open for you - the frame story works, but it's not very imaginative and you're only given a piece of main quest dialog every few floors.
Overall the game is incredibly easy on Normal (only in the final floors did I really need health potions) and Easy feels like having god mode enable for an entire playthrough (in the worst way possible XD).
I never figured out how the fish minigame works, though you can get mods for fish to spawn among normal loot if you want to transform your pet.
Torchlight has a central hub you go to for side quests, shops, storage, enchantments and other services and the game. It isn't an open world game, but it has an inviting, colorful and cheerful vibe.
After the final boss you unlock Shadow Valut - an inifinte dungeon and new NPCs for side quests.
All in all, I'd recommend it for children, teens and players that haven't yet experienced better and more refined games in the same genre (e.g. Grim Dawn).
Yet to grab this on GOG but have it on Steam and have played it quite a few times. It's pretty much a knock-off of Diablo but it still manages to be a very enjoyable, well-built ARPG that plays a lot better than most in the genre. So whether you want to take another swing at a Diablo-esque title or you've never dipped your toes into ARPGs this is a title worth grabbing.
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