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Thief™ Gold

in der Bibliothek

4.8/5

( 424 Bewertungen )

4.8

424 Bewertungen

English
Das Angebot endet am: 10/27/2025 09:59 EET
Angebot endet in: T S M S
6.991.74
Niedrigster Preis der letzten 30 Tage vor der Preisermäßigung: 0.97
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Thief™ Gold
Beschreibung
Lauern sie Ihrer Beute auf der Suche nach gestohlenen Waren mit Ihrem Totschläger, Ihrem Schwert und einem Sortiment an einzigartigen Pfeilen auf. Stehlen Sie, um Geld zu erhalten, und decken Sie die heimlichen Absichten Ihrer Verbündeten und Feinde auf, während Sie der sich entfaltenden Geschichte...
Nutzerrezensionen

4.8/5

( 424 Bewertungen )

4.8

424 Bewertungen

{{ review.content.title }}
Details zum Produkt
1998, Looking Glass Studios, ESRB-Einstufung: Mature 17+...
Systemanforderungen
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c, DirectX 9.0c, 1 GB ava...
Spiellänge
20 hHauptspiel
25.5 h Hauptspiel + Nebenquests
35.5 h Komplettist
24 h Alle Spielstile
Reihe Kaufen (3)
Kaufe alle Spiele dieser Serie. Falls du bereits ein Spiel aus der Serie besitzt, wird es deinem Warenkorb nicht hinzugefügt.
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Zur Kasse
Beschreibung
Lauern sie Ihrer Beute auf der Suche nach gestohlenen Waren mit Ihrem Totschläger, Ihrem Schwert und einem Sortiment an einzigartigen Pfeilen auf. Stehlen Sie, um Geld zu erhalten, und decken Sie die heimlichen Absichten Ihrer Verbündeten und Feinde auf, während Sie der sich entfaltenden Geschichte aus Verrat und Rache folgen. Überleben Sie in einer Welt, in der die Schatten Ihre einzigen Verbündeten sind, denn Vertrauen ist keine Lösung und Auseinandersetzungen enden mit dem Tod!

Hauptmerkmale:

  • Wegweisendendes, auf Verstohlenheit basierendes Gameplay eröffnet eine neue Dimension der First-Person-Action.
  • Thief™ Gold enthält Thief™ "The Dark Project" (12 riesige Missionen in verschiedensten Umgebungen) und das "Gold-Update" (3 neue Kampagnen, die die Story vertiefen, und 5 neue Gegnertypen).
  • Verbesserte Gegner können sehen, hören, sprechen und Alarm schlagen
  • Ihr Inventar umfasst Totschläger, Schwert, Feuerpfeile, Wasserpfeile, Seil-ziehende Pfeile und vieles mehr.

Thief: The Dark Project (c) Square Enix Limited 1998, 2012

Extras
Handbuch Hintergrundbild Referenzkarte Soundtrack Avatare Konzeptgrafiken
Systemanforderungen
Mindestsystemanforderungen:

Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Spiellänge
20 hHauptspiel
25.5 h Hauptspiel + Nebenquests
35.5 h Komplettist
24 h Alle Spielstile
Spieldetails
Läuft auf:
Windows (10, 11)
Veröffentlicht:
{{'1998-11-30T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Größe:
760 MB
Bewertung:
ESRB-Einstufung: Mature 17+ (Animated Blood, Animated Violence)

Spielfunktionen

Sprachen
English
audio
text
Das könnte dir auch gefallen
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Nutzerrezensionen
Insgesamt hilfreichste Rezension

Posted on: January 31, 2012

DavidMcmurdo

Bestätigter Besitzer

Spiele: 77 Rezensionen: 12

HOW TO GET THE VIDEOS WORKING

The other reviews have already said it all: Thief was the beginning of a trilogy of true classics. They're definitely amongst the best games ever made. However, you'll encounter a lot of problems playing them on modern systems, and while GOG have dealt with most of them, the movies still don't work. So here's how to fix that. 1. Search your PC for the file called "regsvr.exe", without the quotation marks. It will be located in your System/System32 Windows folder. Copy this file into the Thief Gold folder. 2. Create a new text document and enter in the following text: regsvr32.exe /s LGVID.AX Save this text file as "RegIndeo.bat" (without the quotation marks) into your Thief Gold folder. Now, before you play the game, simply double-click on the RegIndeo batch file, and the pre-mission cinematics, intros etc, will work. By the way this also works for Thief 2.


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Posted on: January 31, 2012

nb264games

Spiele: 418 Rezensionen: 5

The first stealth-FPS game

The first FPS in which you are expected to be stealthy, and not aggressive: Avoid guards, make no sound, keep to the shadows, draw a barely comprehensible map with your hand, release the prisoners and get the GOLD! Non-linear levels are made in explorer's heaven, every room can be finished in several ways, timing is everything and best of all, there are paranormal activities involved!


Hilft dir das weiter?

Posted on: January 31, 2012

Titanium

Bestätigter Besitzer

Spiele: 945 Rezensionen: 4

Thief is here. Rejoice!

You play a lone thief in a city full of internal strife, powerful forces that tear it apart and greedy man with influence and wealth that try to slice a big chunk for them self. And because of this, there are all sorts of men and creatures that are there to protect their master's interests. And if there is one unifying factor with them, is that they all hate thieves. and especially one named Garrett. At a time of it's inception, gaming was evolving at an increased rate, and nothing proves this more than this game. It was a game that did the opposite of most other games: it challenged you to do what you had to do without being seen, ideally without killing anyone. For this, you weren't well armed either - a blackjack and a sword for close encounters, a bow that had limited arrows that were mostly useful only when you were concealed, and a pair of lock-picks. That was basically all you needed, too, for the shadows were your one true weapon. Hide in it's embrace and they will protect you better than any armor or weapon. Hopping from shadow to shadow, you must slowly reach your objectives. On your way, you can swipe any loot you find, for you are a thief after all. But I hear you say: "I don't want to play as a criminal, I want to play as a valiant knight." Well, in a city like this, a thief is about the most honest man you can find. In short, this game is a classic, go own it you taffer!


Hilft dir das weiter?

Posted on: January 31, 2012

Bestätigter Besitzer

Spiele: 0 Rezensionen: 3

A genre that only one franchise has explored

In a world full of shooters and rpgs there is really only one First Person Sneaker franchise to choose from. And its a shame because they blew the roof off that genre (and while roof blowing is quite good, it left no other contenders to offer a shot at this playstyle) Thief Gold sets you in a Medieval timepiece where laws of logic apply to everyone in the game. Sound travels. Light illuminates. And, a thief living on the streets can't win a fight against 3 trained guards. So to get far in this game you must understand the logic behind its design. Walking slowly on carpet can help you remain quiet, while running fast on tile floor will awaken the entire house. Crouching in a dark corner can help you remain completely unnoticed by those around you, while standing next to a torch will certainly get you some attention. In this game you abandon the rocket launcher and mini gun and pick up a bow and sword instead. However, the most effective weopon in your arsenal is a blackjack. When using stealth, you can silently take down enemies. But they aren't dumb. They will notice bodies, blood, or loud noises and often work together when things aren't right. As a thief you can maneuver your way in the front door, or you can mantle your way up to the roof and come in through the chimney. You can bypass all the guards and leave without anyone knowing you were there... or you can draw your sword and make a mess of things. The choice is yours. Planning your next move from the shadows is a really nice twist from games that throw non-stop action at you. In Thief you get to truly experience every footstep, every comment, every conversation in the level. While carrying out your mission objectives you also get to search high an low for loot. Little is more satisfying that the sound of new coin going into your pocket. Before you find that priceless vase in the safe on the top floor, take a look at the servant quarters and find some extra coin. Then head up to the kitchen and snag a golden goblet. Pass through the bedrooms and find a note that may help you understand a secret hiding an emerald dagger. A single level can last several hours if you enjoy the ambiance, and this game comes with 16 levels of ambiance, thrills, and chills. But once you are finished, visit the mods page, as there are a few hundred fan mods that you can play as well. Some of them containing quality and polish that surpass the original game levels. The path is set out. How you choose to reach the destination is really up to you. Run through the lit corridor when the coast is clear, put out some torches to provider the cover of shadow, or take down the guards and walk through like you own the place. You can even throw some objects or use some special tools to create a diversion away from yourself... choice is supreme. Over a decade after release and still, every single stormy night you can find me playing Thief by candlelight. At least until you try Thief for yourself... then you will be too busy playing for yourself to bother searching ;)


Hilft dir das weiter?

Posted on: February 1, 2012

diegzumillo

Spiele: 16 Rezensionen: 1

Stealth masterpiece

Back when it was released, there were games like Half life promising innovative gameplay and Thief: The Dark Project delivering it. I'm a gamer since my early ages, spanning all generations of videogame consoles and the PC, and when Thief came out videogames were practically out of my life! Nothing new or interesting. Then I've played Thief's demo, featuring the famous first level: Lord Bafford's Manor. Every Thief fan will describe this moment with a sparkle in the eye, let me share here my own experience: Started the demo. "A First person game. How original." After a short walk through unimpressive streets with unimpressive graphics I found what appeared to be the entrance to the manor, guarded by very few guards. I draw my sword and rush into combat. I died and tried again, now with the bow. Yeah, that'll do the trick. Died again. My lack of faith in the game industry's originality made me reluctant to see the obvious: This was not an action game! The rest of the mission (I was calling it 'mission' already) was filled with moments of tension, where I had to navigate through a place assisted by a poorly hand made map with no obvious path, and I was always rewarded for my patience and planning. Then I found the main objective, a scepter in a throne room, and took it. So I was already stretching my arms, expecting a "success" screen, when another magic moment happened with a choir of angels and tears. Nothing happened. Nothing happened because I was supposed to LEAVE with the scepter! By the builder's hand! This seemingly trivial detail wasn't trivial back then. It's not the first stealth game but it did took the genre to a whole new level. The level design is completely non linear, the missions are usually complex buildings where you have to navigate, complete your objectives and leave. Audio plays an important role, besides the obvious stealth reasons, which is somewhat novel in games. Because of the first person perspective the player couldn't see through doors or around corners, so he needs to rely on his hearing often in order to know if there are guards patrolling nearby. (includes a nice feature where you can lean on doors to listen to what's on the other side) This adds a lot of tension to the gameplay, fact even more obvious in the more horror oriented levels. Needless to say, a lot of people were fascinated by this game. Me included. This community is very much alive today, a prowess aided by the inclusion of a level editor in the game, which kept taffers all around the world busy for years to come, making and playing fan made levels. When you buy this game you're not only getting the several hours campaign of a masterpiece of the stealth genre, you're also getting as a bonus access to about seven hundred (and still counting) fan made missions.


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