They Are Billions is a strategy game in a distant future about building and managing human colonies after a zombie apocalypse destroyed almost all of human kind. Now there are only a few thousand humans left alive that must struggle to survive under the threat of the infection. Billions of infected...
They Are Billions is a strategy game in a distant future about building and managing human colonies after a zombie apocalypse destroyed almost all of human kind. Now there are only a few thousand humans left alive that must struggle to survive under the threat of the infection. Billions of infected roam around the world in massive swarms seeking the last living human colonies.
Campaign: The New Empire - Available now!
Lead the campaign under the orders of Quintus Crane, ruler of the New Empire, and reconquer the lands devastated by the infected.
48 missions with more than 60 hours of gameplay.
Build fortified colonies to survive in infected territories
Destroy the swarms of infected with the Imperial Army.
Make your colonies evolve with more than 90 available technologies.
Explore the ancient human fortresses with your Hero.
Discover the story behind the apocalypse... how did the pandemic start?
Survival Mode
In this mode, a random world is generated with its own events, weather, geography, and infected population. You must build a successful colony that must survive for a specific period of time against the swarms of infected. It is a fast and ultra addictive game mode. We plan to release a challenge of the week where all players must play the same random map. The best scores will be published in a leaderboard.
Real Time with Pause
This is a real-time strategy game, but don’t get too nervous. You can pause the action to take the best strategic and tactical decisions.
In Pause Mode, you can place structures to build, give orders to your army, or consult all of the game’s information.
This game is all about strategy, not player performance or the player’s skill to memorize and quickly execute dozens of key commands. Pause the game and take all the time you need!
Build your Colony
Build dwellings and acquire food for the colonists. They will come to live and work for the colony.
Collect resources from the environment using various building structures. Upgrade buildings to make them more efficient.
Expand the energy distribution of the colony by placing Tesla Towers and build mills and power plants to feed the energy to your buildings.
Build walls, gates, towers, and structures to watch the surroundings. Don’t let the infected take over the colony!
Build an Army
What kind of people would want to combat the infected?
Only the maddest ones. Train and contract mercenaries to protect the colony. They demand their money and food, and you will have to listen to their awful comments, but these tormented heroes will be your best weapon to destroy the infected.
Every unit is unique and has their own skills and personality – discover them!
Thousands of Units on Screen
Yes! They are billions! The world is full of infected creatures… they roam, smell, and listen. Every one of them has their own AI. Make noise and they will come – kill some of them to access an oil deposit and hundred of them will come to investigate.
We have created our custom engine to handle hordes of thousands of the infected, up to 20,000 units in real time.
Do you think your colony is safe? Wait for the swarms of thousands of infected that are roaming the world. Sometimes your colony is in their path!
Prevent the Infection
If just one of the infected breaks into a building, all the colonies and workers inside will become infected. The infected workers will then run rabid to infect more buildings. Infections must be eradicated from the beginning, otherwise, it will grow exponentially becoming impossible to contain.
Beautiful 4K Graphics!
Prepare to enjoy these ultra high definition graphics. Our artists have created tons of art pieces: Beautiful buildings with their own animations, thousands of frames of animation to get the smoothest movements and everything with a crazy Steampunk and Victorian style!
Copyright Numantian Games 2018.
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Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
I really want to love the game, but:
- standard game takes something between 3-6 hours depending on how much you pause
- you can't speed the game up, so in late stages with the whole map discovered, you can do little but to watch countdown...well, counting down
- more often than not, you make one tiny mistake and you're done. It's almost impossible to recover once 1 single zombie makes it through
- you cannot save / load
None of these points would be too much of a pain by itself, but all 4 combined make losing extremely frustrating experience (and I'm a person who swears by XCOM Iron Man mode and enjoys having his ass handed to him by monsters in Darkest Dungeon).
I bought this game at the moment the new campaign update dropped on Steam. I was waiting for a real RTS campaign with an epic campaign as it was advertised by the devs.
So what can I say. This is really a mixed bag. The game is good in its survival mode, basically a defensive RTS game. But the campaign is utterly abysmal. There is no story line whatsoever. Missions are generic and repetitive. Basically if you played the first mission you already played them all. Its always the same. Every campaign map starts with this build order: tent, tent, tent, fishery or hunter; rinse and repeat. The so called hero missions are always the same. Clear the level, pick up all the points that you need for research and that's it. Nothing story related. Also heroes are basically just regular units with a bigger gun, etc. They don't have special abilities or powers.
I just can't make myself play it anymore. The campaign is just so utterly boring. Why is there no story from the zombie side, maybe from the scientist from the old world who probably created it?
I don't know it could have been so much more. But you basically never see anything new in the game. What you see in survival mode, that's it. Just marginally different skirmish maps in the campaign without any story.
I really don't know what went wrong here. Its as if developers never played RTS campaigns before. Looking at epic campaigns from Warcraft 2, Warcraft 3, C&C games, Emperor: Battle for Dune, Stronghold 1, Supreme Commander games, Dune 2000, Starcraft 1+2 and countless others I can't get why this has just simple skirmish maps without story. Its basically another 8-bit Armies, 8-bit Heroes, 8-bit Invaders. The only difference is that your enemies are the zombies and you have to defend all the time.
If you are on the fence for buying this game look at the review from Worthabuy it clearly shows the problems with this game: https://youtu.be/zWwGukmPYGw
2 stars for a good survival mode. -3 stars for lack of campaign.
There is a single tech tree that spans all the missions of the campaign and you slowly unlock research points.
The problem is there is no skill tree reset, and by the 5th mission in, if you made bad choices then you are screwed and have to restart the WHOLE CAMPAIGN over again. Not just the mission, the entire campaign.
One of the developers has a draconian stance on modding and locks/encrypts files (work arounds available, but its a pain in the arsh).
The game could be good, but there appears to be a headstrong developer unwilling to listen to feedback.
I'm seeing quite a lot of negative reviews here due to the state the campaign released in a couple of months ago. And although most of the points mentioned are totally correct and the campaign is dissapointing compared to what came before, the survival mode itself is such a unique RTS experience that I think it's easily worth the admission price alone. I spent well over a hundred hours in the game and finished it on the highest difficulties before the campaign was even out.
Players start out with just a HQ building, 4 basic units and a few resources, surrounded by a horde of zombies. To claim additional land and resources for growing the colony, players must clear out the roaming zombies in the vicinity. You can't just apply brute force however, as attacking units generate noise and the more noise you generate, the more zombies will be attracted to your position. The whole game is a fine balancing act between growing as fast as possible to resist the ever growing waves of zombies, while not attracting so much attention as to get overwhelmed. It's a unique gameplay mechanic which I haven't seen in any other RTS before and is highly fun and addictive. Yes, you will lose many, many times before you will win a game on the higher difficulties, but when you finally do, the satisfaction is unparalleled.
From a technical standpoint, the game sports a very impressive engine, capable of handling truely insane amounts of units on screen without tanking the performance much. Seeing a wave of literally thousands of zombies charge your walls, soldiers, snipers and automated defences mowing them down by the dozens is a cinematic experience all of its own.
If you've ever watched the Walking Dead, World War Z or one of the other countless zombie movies and thought you could do better than the survivors in those worlds from a strategic standpoint, this game is for you!
This game has everything I want on paper. Resource management, city building, wave based rts/tower defense style gameplay and it's graphically pleasing as well. The problem is these things grow tedious when you are doing them over and over again. I've lost a many bases to what amounts to a few tiny pixels of a single zombie who happened to get it's hands on a farm or a tower. I've learned from very punishing small mistakes but I also lost my patience in the process. Most "strategy" in this game feels more like exploiting the game rather than playing by well written rules. Ultimately I leave this game feeling hollow. I wish I could enjoy it more after 100s of hours of play and dedication. Yet I can't escape the feeling that the premise on paper just wasn't delivered as well as it could have been.
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