Posted on: April 11, 2021

LuLNope
Bestätigter BesitzerSpiele: 150 Rezensionen: 1
Mechanically broken mess
Bad game with good graphics and story. Dodge mechanic: broken in extremely player hostile way - you can get stuck on random objects while dodging or some attacks may hit you regardless of whether you dodged or not. There's little consistency in whether dodging an attack succeeds - especially in fights against bosses. Bosses often attack with wide aoe attacks but you get no indication of where they'll hit, what's their range etc - so you dodge hoping it works this time... When an enemy parries your attack your recovery time is absurdly long - often time over a second which is more than enough to lose the fight if you're fighting multiple enemies. This forces you to play Witcher 2 as you would play backstabbing simulator - dodge + backstab, dodge + backstab and so on. Sometime to control the crowd you might need to use some offensive signs - this however is done only to separate an enemy from the group to allow you to restart the backstabbing sequence. You have very little control of what attack exactly Geralt will execute. A single mouse click can result in attack consisting of one or more slashes - which attack is chosen to a degree depends on position of enemy relative to Geralt and combination of WASD keys pressed when you're attacking. There's however no way to 100% force Geralt to execute a particular attack which results in another layer of randomness being present in W2 fights. You wanted to execute a single slash? Too bad, Geralt just went into uncancellable 3 slash combo. Quickevents: used often - you encounter them when fist fighting and during cutscenes. I'm not sure I've ever met anyone that enjoyed quickevent-filled content in a game - I sure as hell didn't in Witcher 2. Menus: rage inducing. As bad as ones in Elex... Graphics - great, stroy - good, mechanics - terrible. I'd rather read a W2 plot book then play this game again.
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