Posted on: July 9, 2025

MysticExarch
Spiele: 88 Rezensionen: 13
Mediocre at best
My big problem is how simplified the gameplay is. Most enemy weaknesses are just a simple "use this for +10%" more damage. It's all numerical and doesn't actually change the way you play. How cool would it be if there was an invisible enemy but you could brew a potion that gives you daredevil style sonic vision? That would be way more interesting than just a "numbers go up" bonus. Most of the talents are this way too, and a lot of the things you can do aren't very impactful. Bombs and signs never really felt like they did much for me, and the archery system is a complete waste of time. Each arrow hit doesn't even move enemy health bars visibily because the damage is so poor. That leaves swordfighting which is far and away the most effective and therefore most enjoyable aspect of the combat to the point where I just ignored everything else and did fine. But even then its pretty basic, just your standard light, heavy, block, parry, dodge roll system. No special stances or techniques for the most part. Ciri is a little more interesting because she gets spatial warp powers to augment her swordfighting, but it just feels kinda gimicky after a while. I wish they made the combat more tactical. Item management is also not a concern, once you craft something it just refills every time you rest and there are no consequences to resting. So prepping to fight specific monsters goes out the window. The story setup is also kind of tedious. Basically its go to three seperate places that are all level gated and look for clues. So obviously Ciri is going to be at the highest level area right? Yup. So much of the main story is just pointless side quests that don't accomplish anything. I liked the Bloody Baron storyline, but the rest was kinda meh. The one thing Witcher 3 does really well is make you feel immersed in a fantasy world. Playing it actually made me more intrigued about the books, whereas the previous two titles didn't accomplish that.
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