Posted on: June 1, 2021

holemas
Bestätigter BesitzerSpiele: 43 Rezensionen: 3
Tried to be appealing rather than good
A game with both negatives a positives. The negatives far outweight the positives. -Excessive post processing effects which, for the most part, can't be disabled. Even if you could, since the game design revolves around these, disabling them would make the game feel sterile. -Combat that tried to improve from The Witcher 1, and it technically did, but It's way too imperfect. Blocking is practically inexistent AND impractical, sign abuse, though fun, renders melee and sword play completely redundant. Yes, you can go melee, but why would you? You can just spam igni or aard from afar and end with finishing moves that one shot enemies, all while avoiding the clunky combat that doesn't allow for block-moving or atacking enemies when the game doesn't want you too. The enemy seems like he left an opening after you dodged or stunned him? Then expect a steel sound to pop out of his head, you are not allowed to hit him. -Dialogue that sometimes seems ooc. A couple of references are all well and good (LOTR, Dinosaurs, etc) but when Geralt starts talking as if he is trying to impress the player rather than the characters he speaks to every 2 out of 3 conversations, It gets cringy pretty quickly. There are many other things that the game fails at: Way too many combats with multiple enemies in close spaces, Flashbacks where characters feel even clunkier than Geralt since they lack """Witcher training"" and such. I still have fun with the game, replayed it a couple of times and mostly enjoyed it, but as I said in the opening, the negatives outweight the positives when they happen. You may not notice them if you just play the game a single time so you might not even perceive them.
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