Posted on: August 29, 2018

Deemedrol
Spiele: 422 Rezensionen: 9
Interesting idea, but requires more work
I was quite hyped for this game, but alas, I can't say it met my expectations (it may be the problem of my biased perception though). It's quite polished in comparison with most Early Access games these days, it has adorable graphical style, the narrator is voiced nicely, yet the main problem is that it's just not very fun to play. It's one of the very few games that managed to confuse me with what should I be doing. See, The Universim positions itself as a god game, and even in the game's intro you're told several times how the job of the creator is observation with minimal influence when necessary, however, it's all thrown away the moment the intro ends and you have to manually order construction of buildings, directly influence your units, decide what they research, etc. What it lacks is any kind of challenge that makes the RTS/base building genre fun. In other similar games there are opponents you have to compete with (Black & White, or Spore on its Tribe and Civilization stages), or natural/environmental threats (Banished, Frostpunk) to keep the players on their toes. The Universim has none of that, so I personally did not have any kind of motivation to develop my civilization, nor did I feel attached to it. The tutorials were also rather lackluster and currently there's a bug that makes them unreadable which doesn't make things easier on the player. There's also lack of feedback on what do buildings actually do - for example, I still cannot understand what's the difference between a well, a water pump, and water storage, because the purpose of all three is to provide water, yet I had all three and the counter of stored water stayed at zero. Overall I think The Universim could grow into a fun game, but the developers need to figure out what exactly do they want it to become. If you're interested, the best option would be to give it a try and see for yourself - perhaps some of the problems I've listed here will get addressed in time. Perhaps.
Hilft dir das weiter?
















As you spend time with the Nuggets, You will see that they behave like natural, living beings. They have their own thoughts and needs - and they even have the ability to make their own decisions at times. We want to give you a feeling that you’re interacting with a living organism, almost like you’re messing around with a rather chaotic ant farm.
These are living, breathing worlds where everything is interconnected. We aim to provide you with an unique experience unlike any of the god games you have played before. Every decision you or your civilization makes will have consequences.
Something as simple as the cycle between night and day can play an important role. Wild animal attacks are more common at night, as are frequent temperature drops. Daytime offers a little more safety from the harshness of the world. With the inclusion of a full, four-season cycle, a planet’s biomes can change drastically, making it extremely difficult for Nuggets to survive brutal winters without proper preparation ahead of time.



