Posted on: June 18, 2014

retoriplastique
Bestätigter BesitzerSpiele: 185 Rezensionen: 2
The most flawed of cRPG gems
Engrossing turn-based combat (without grids, yay!) is the basis of this representation of the 3.5 ruleset, making for a shallow roleplaying experience (gotta fill the holes with your imagination) but a deep squad-based tactical game, probably the best at that as far as D&D games go. Much better than Neverwinter Nights in that regard, it's a game that is not for everyone - it's not perfect by any means and many of the downsides that don't bother me as much will probably make others ask for a refund immediately. But there must be some deep reasons for loving so much a game that corrupted my saves (it was my fault for save scumming probably), kicked me in the teeth and reduced my sleep hours to the bare minimum: It's just that creating different builds and party combinations and launching into combat against the unforgivable difficulty curve of the game (hits you like a brick until your spellcasters become too OP, just like in 3.5). I loved the game at first sight even with it's severe bugs back in the day, but you don't need to suffer the same pains I did then. There are community patches that are a must, google will help you with that. Among other things, you can unlock the level 10 cap of the original game up to level 20 (clerics will become degenerate gods by then), and even a couple of new campaigns for your party of adventurers. I really miss Troika Games. No other dev has hit such a streak of janky masterpieces as they did.
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