Posted on: March 17, 2013

EyeNixon
Spiele: 99 Rezensionen: 26
Ungodly Boring
Here's a story of someone with a horrible idea: Someone sits down, says "Let's remove everything that made Settlers 2 fun." They take out the puzzle of transport efficiency and supply layout. They take out the automated combat that negated any chance of tedious stalemates. They take out pretty 2D sprite graphics. And then they say "Let's think of what is totally unfun." They think of horrible simplistic combat where you right click a tower and watch dudes smack away at its inhabitants, waiting nicely in a lane so they can take turns dying to the fool inside before they finally overwhelm the hovel. There are no roads, instead you spam buildings all over the hideous terrain and wonder "Why isn't the building and supply part of this game fun anymore?" Easy, because there's literally no more challenge of setting up an efficient supply chain and logistics. Guess what, that was the entire point of the first two Settlers game. I guess someone had an very long lapse of reason, because it took around, I don't know, more than a decade and a half for someone to release a Settlers game that actually put back what made the game fun in the first place. But who listens to someone that doesn't like playing tedious games that are antithetical to common sense? Definitely no one here.
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