Posted on: June 2, 2017

illiousintahl
Spiele: 331 Rezensionen: 34
Some pretty preset transition scenes not great gameplay
No time warp Not like kerbal controls as in no keyboard Not enough minerals on entire planets nor combined minerals like galena or combined storage when solids (-realism) Innacurate mission risk One chance encounters for things like opening a derelict *rolls eyes. Poor explanation of modules; who knows what a biotic coating does when the thing that needs it is the lander. Nice animated gifts play when docking, but actual gameplay is no better than the GOG refused game 'infinite space: sea of stars' that arguably only differentiates itself by a more casualized focus. 2d platformer world wrap is handled by a black out for reasons I cannot fathom. Lander is so cheaply thrown into the game that they do not even bother with a turn around animation. No trivial coding effort put into customisation of ship, crew (there's 8, come on did a guy work a single weekend to make them?) No zoom out for space trajectory even with useless mathematician. Ship only has inertia in space screen not in asteroid fields where it has dampening for no probable cause. Not rogue like as you do not have any real progression in skills or ship/'s. All module damage is random with no 'cause'. Races seem very one track and unoriginal (ferengi anyone?). No way to check stellar map without warping, and no exiting map when you find out you're at where you need to be. Paralax forefield obscures the 2d planet map at crucial moments like landing (poor design). Console controllers only a big miss when the game is obviously designed for the console market (hates key~+mouse). Ship faces cursor for movement but fires from sides conflicts with directing travel and maintaining focus on angle of gunfire. Planets can have life forms 'none' but are heavily infested with the parasitic plant species *rolls eyes. You have a refinery scientist and engineer but you cant turn mined elements into useful items. Mined Elements seem to have arbitrary value and there is no real sense of a trading economy. Thrust is linked to hyperdrive WTF!?! Edge traverse can completely stop inertia (bug). No map but zoomed right in everywhere (for what reason? *shrugs) Things that shouldn't get expended like a tool chest are one use only :P . Tainted goods cannot be sold for cred even though the race has no way of knowing and can be proven as such during customs checks. Price is horrendously high for what is a slightly upgraded browser game.
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