Posted on: December 17, 2021

MartiusR
Spiele: Rezensionen: 36
Rather mediocre/weak title
Despite its reputation, Binding of Isaac was not especially entertaining for me. Partially due to the fact, that it's one of those games where your multiple losses are not caused by your mistakes, but rather due to "bad luck" in generated rooms for your current run. I'm missing there some kind of general rules, which would make every run more or less "passable", despite the randomly generated maps/rooms. And I know - this is a thing quite common for roguelike/rogue-lite games, but even in this aspect there are many differences between them - some games from this "genre" can balance between randomness and fair challenge, some of them not. The second thing is the fact that the game's aesthetics is basically repulsive. It's pretending to be "dark", maybe even "iconoclastic", but in practice, it's just mashed-up dirt, faeces and religious/satanic motives. Plus there is no coherence whatsoever - we're expecting that in the game's world there is no God and the voice heard by Isaac's mother is just the result of her mental condition - but why then we have here so many (both Christian and satanic) "artefacts", which are working? And why those things are functioning together? Their influence should negate each other. The references (such as the general reference to biblical Isaac) are shallow and superficial. The positive thing is that the game is encouraging to finish it more than once, with additional characters/bosses/endings etc. That's good, but looking at the fact, how many frustrating runs you will have on this road... I can't recommend this game.
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