Posted on: June 10, 2015

pearnon
Bestätigter BesitzerSpiele: 205 Rezensionen: 50
A beloved series comes of age
In the interest of full disclosure, I dove into this game ready to love it, as I grew up with the series and had waited a decade for a follow-up to the largely disappointing last title. However, what I got out of it was more than the scratching of a ten-year itch. Much, much more. As I played through all five chapters of Tales of Monkey Island, I was relieved to see that the series' humour was as wacky as ever, that all characters worth revisiting had either important roles or satisfying cameos, that the dialogue retained its characteristic snappiness, that the all-important voice cast was largely intact (delivering a terrific performance) and that the saga's continuity had been not only been respected but also built upon. That alone would have made me content with my purchase, but that was not all, because upon finishing the final chapter, I realized that the series had... well, grown. While still essentially a humurous, swashbuckling adventure, there was now drama, an edge, and, shiver me timbers, honest-to-goodness pathos added to the mix. All with due moderation and hitting the right notes at the right times without overstaying their welcome, but they were there. And, jarring as the first "holy snap!" moment was for me, the game became all the better for it. The addition of a couple of new memorable characters was just the icing on top of the cake, and the twist on the series' mythology paved the road for a bold new direction which at least this particular fan will be waiting for with great anticipation. The point & click genre has seen far better days and could be considered on life support nowadays, but it's still a perfectly valid method of interactive storytelling, as this game proves with the very innovative puzzles it peppers its narrative with. It's not a hard game by any means, but the days of gamers willing to spend hours upon hours of lateral thinking and pixel hunting just to make the story move forward are gone, and most of the game's puzzles are balanced just right to keep the story flowing. Come to think of it, the most 'puzzling' aspect of the game is its control scheme, which tried to be the best of both worlds but succeeds at neither. Telltale Games - the developer that licensed the game - may not have the deep pockets of an AAA studio, and that shows in the overall graphic presentation, the rather bland UI and a somewhat rushed final scene, the final cliffhanger nonwithstanding, but through graft and creativity they managed to make the most with what they had. All in all, Tales of Monkey Island is an excellent adventure game and that rarest of beasts among the electronic entertainment industry: The one that genuinely has the ability to make you smile. Naturally, those familiar with the series will derive the most from it, as the myriad of references will be lost on those who aren't, but with the multi-platform availability of the first two titles (which have recently been remastered, no less), there's no excuse not to hop on board for the ride.
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