The full version of System Shock is available on GOG.com. You can purchase it here
After two decades, Nightdive Studios is rebooting and re-imagining the original System Shock. We will keep the new game true to the classic experience, keeping all the things you loved while giving today's gamers...
Windows 7/8.1/10 (64-bit only), Intel Core i5-2400/AMD FX-8320 or better, 4 GB, NVIDIA GTX 670 2GB/A...
Beschreibung
The full version of System Shock is available on GOG.com. You can purchase it here
After two decades, Nightdive Studios is rebooting and re-imagining the original System Shock. We will keep the new game true to the classic experience, keeping all the things you loved while giving today's gamers the modern look and feel expected from a AAA title.
With the help of members of the original team, including the original Voice Actor of SHODAN, Terri Brosius, Citadel Station has never been more immersive or terrifying!
You're a renowned hacker, the most notorious cyberspace thief in the corporate world. Caught during a risky break-in, you become indentured to a greedy TriOptimum executive. After six months in a healing coma, you awaken to the twisted aftermath of a terrible disaster. Where are the surgeons? Why is the station in such disrepair? Slowly, the chilling realization that something is very wrong creeps over you. Once a prime corporate research facility, Citadel Station now teems with mindless cyborgs, robots and terribly mutated beings, all programmed to serve SHODAN, a ruthless A.I. There's scarcely time to think before it unleashes the first terror...
If you've actually played SS and SS2, this demo shouldn't surprise you at all. What it should do is make you say "By George I think they've got it."
It plays *exactly* like System Shock 2 did and I say 2 because it's the closest thing, as oldschool as Shock 1 was. Textures look spot on, although being Unity they aren't extremely gorgeous. They do look exactly like System Shock, though. Obviously with it being 20 years later there are actual lighting effects and things like steam, etc. The graphics already are very good, especially for a Unity game. Get hype.
The demo is only about 450 mb and very, very short - about 5 rooms. Just enough to let you know what to expect. Grenades don't work in the demo and the majority of everything you pick up is trash or a human body part.
So far the audio logs seem spot on - although the very first thing that happens is very, very painfully cliche and sounds like it came verbatim from Bioshock or any of a dozen other games, the way it is worded. But that's just because System Shock did it first.
Of course, the UI is exactly as expected - just like the original games. If you see anyone complain about it, it's because they've never played the original games before. It is exactly the same, but modernized.
The demo only shows 2 enemies and security cameras - and the security cameras don't care about you. It also didn't show hacking, but certainly we'll see how hacking plays out sometime before release.
I can't stress enough how wonderful it is to get to relive System Shock the way it should always have been experienced - in glorious modern 3D. All that's left to do is wait 1.5 years. I will be spending $150 for the physical collectors edition on Kickstarter. I already intended to but the demo solidifed it.
I can't say much about game - it's System Shock one with new graphics and modern game engine. Just go and read reviews about SS.
But I really hate control in this game. At first, mouse movements. When I move the mouse, there is a slight delay. It's frustrated on zero smoothing, and when I set mouse smoothing more than zero, it becomes unbearable. At second, sometimes mouse have no reaction to LMB in battle while I move. I don't click repeatly like mad robot, I just want to hit the enemy over his head. Please, developers, do something with this! Bad mouse acceleration and control input lags is not good for this game.
For me the demo is unplayable. I have tried downloading it from all three sources and I am still getting the same problem. For some reason the sound effects in the game are bugged. As soon as I start the demo I hear a loud and continuous buzzing noise that is not only incredibly loud but also distorts the music and voice acting bit. The only thing that fixes it is turning the effects off.
But that still leaves the music distorted and the voice acting unlistenable. I have never had this problem with any of my games on steam before. If any of you have a suggestion on how to fix that would be greatly appreciated. I really want to back this but I cannot in good conscience back something when the demo is broken for me.
I don't get the hype surrounding this. While it is an Alpha demo, they ARE using this as proof for Kickstarter money. I found the performance very laggy on a machine (which is expected from a Unity engine game) that can play the new Doom pretty much at the highest settings. I get that it's a demo and buggy but frankly, unacceptable if they want my money.
Halfway through the lead pipe stopped working. Everything feels very tight and the sense of scale isn't right. Also, as soon as I fired up the demo and saw the Unity symbol I laughed. Give me a break here. Create an engine or license the Unreal engine and get to work. Asking for 1.2 million for a Unity engine game is an embarrassment.
Again, license a 3D engine that is worthy of my time and I'll buy, but I refuse to play games built on the pile of trash that is Unity.
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