Posted on: May 10, 2024

Sum0
Bestätigter BesitzerSpiele: 44 Rezensionen: 2
Remake maybe a little TOO faithful
Game remakes are interesting things. A really good remake needs to recreate the way we remember a Good Old Game, not necessarily how it actually was. I think we've all experienced going back to play an old game with rose-tinted glasses, only to discover how frustrating and confusing things could be back in the good old days. The System Shock remake feels TOO authentic. Although I never played SS1 (my era was more Deus Ex/SS2) it's a good remake, no doubt. It looks fantastic, retro and cutting edge at the same time. It's exciting to play, darting to avoid laser fire, hoping a grenade hits its mark, the satisfaction of filling out another part of the map or finally unlocking that mystery door. The plot, obviously fresh and exciting in 1994, is rather beyond cliché now, but it's well-told and individual sections (like the emails and audio logs) are fun. That said ... I know purists will disagree, but I wish the developers had been a little more accommodating for the modern gamer. In theory all the information you need can be pieced together in-game, but in practice I found it nigh-on impossible to navigate and progress without a walkthrough open. Modern hand-holding like waypoints would absolutely ruin the game. But would a minimal quest log be too much? Would it be so bad if it logged important passcodes and information? (For example, at one point you unlock a vital code, but it isn't given to you directly: you have to find the place the code now appears, and write it down yourself. None of this was obvious to me.) There's quite a bit of backtracking, which would be fine except that enemies respawn while your ammunition doesn't. So you can get into a frustrating loop where you can't heal yourself because there are new enemies between you and the healing point; you can't destroy the enemies because you have no ammo; you can't go searching for ammo because you have no health. However ... once you re-tune your mind back 30 years, it really is a thrill to play.
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