Posted on: December 12, 2019

pavo6503
Bestätigter BesitzerSpiele: 353 Rezensionen: 28
Eh, I'm not impressed.
I've been enjoying the whole rouguelike sensation for the most part. I've had a lot of fun with games like NeuroVoider, Enter The Gungeon, STRAFE and Hotline Miami. Yeah, the last one isn't really a rouguelike but it is a twin-stick shooter. They all offer their unique experiences and challenges. This game promises a lot in terms of unique gameplay and presents its reload mechanic as a special feature. It requires multiple buttons and presses to work correctly, none of which I haven't seen before. Gears of War had something like that, press reload, press it again when the bar reaches a narrow color bar for bonus buffs. Golf on the NES ofeered the same thing. Jack Nicklaus Golf on the C64 offered the same thing. some people rave about it. I find it takes my eyes off the action and takes too much attention away from an already cluttered screen. The XBOX controller is suppoorted but be ready to tweak your video settings and the aim assist to keep the screen from shaking wildly. Be ready for a lot of tries at booting the game. I've had more than a few instances of it crashing from the start. Be ready for gameply tips to keep flashing on the screen even though you've read and used them a dozen times in one session. Be ready for slow movement across large areas because the mobs and PC are finely detailed. Be ready for wildly inaccurate shooting since your Synth seems to have drank more than his share of coffee before deploying. Be ready to do a lot of reading from external FAQs just to learn the basics of the game as there is very little in game help to use. This game is a great example of, among many, why GOG and other digital distribution platforms need to offer a Try Before You Buy option like the old shareware days. Being allowed to play through the first 2 levels of this game would have helped me make a much more informed purchase.
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