Includes Syndicate and the American Revolt expansion.
In the dark and twisted cities of tomorrow, corporate syndicates compete for global dominance. But the boardroom deals and corporate takeovers of the future look very different from today: they are lead by marketing directors who manage teams of...
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c, 2 GB HDD...
Beschreibung
Includes Syndicate and the American Revolt expansion.
In the dark and twisted cities of tomorrow, corporate syndicates compete for global dominance. But the boardroom deals and corporate takeovers of the future look very different from today: they are lead by marketing directors who manage teams of half-men, half-machine cyborgs with no conscience and plenty of guns.
You are an ambitious marketing director in the Syndicate, hand-picked to lead a team of cyborg mercenaries. You work in the problem-solving department and you are damn good at "taking care" of problems. Some might say that violence is not the answer but you know better. There here are hardly any problems that you can't solve with a well-placed bullet. Collateral damage in the local population and infrastructure during the “negotiations” is, as always, acceptable. After all, what would you expect form the dystopian futuristic world run by mega-corporations?
Syndicate is Bullfrog’s masterpiece of a game in which you aren’t saving the world or protecting innocents. You just make sure that your employers get what they want. At your disposal are four cyborg agents, an impressive arsenal of weapons and gadgets, and a massive selection of cybernetic upgrades. You are free to unleash this power on a highly interactive map where you can blow up buildings, steal cars, light trees on fire, or just shoot stuff. Produced by Peter Molyneux himself, Syndicate is the essence of cyberpunk and, with its great music, stylized visuals, and mind-blowing atmosphere, it has earned its place among the best games of all time. Make sure to check out the game that secured Bullfrog's place in game development hall of fame.
You do not need Origins to run Syndicate of the past. I am running it mow without Origins. I love Syndicate and was happy when GOG finally released this even when the expansions was not released with it. Hope they may come in the time. I do not care for Syndicate wars.
I played Syndicate back in the 90s. I kind of liked it then, and I don't like it now.
I got this game for free, so I hope that you will too. It's not worth money today. The game has a lot of potential, but the controls are horrible. It lacks such simple but essential quality-of-life features, such as selecting/deselecting the whole squad with a hotkey, that make the game unnecessarily difficult to play after mission 10ish. The game relies too much on mousing. I would pay for a port of the Jaguar version, it would be much more fun.
The pathfinding of everyone, your people, the enemies', and NPCs' is terrible. Everyone moves directly towards a point regardless of any obstacles in the way. They will walk inside of a building and into the wall opposing the entrance and continue walking into that wall until they get out after a while. One time I ran over one of my own agents with a car because most of the squad was in the car and they drove to the spot on the road and the ped agent walked to that point. Restart the mission.
The missions get repetitive even without repeating them in response to rebellions. The game kind of acknowledges it with later-on mission objective texts being more terse and bland. Missions are either killing all enemy agents, killing a specific person while being harried by all of the enemy agents for 10 parsecs who know where you are within minutes of entering the mission area (I guess the enemy bosses also have a blimp [I love the blimp] that watches over the mission area), or kidnapping someone and again being attacked by all of the enemy agents from 20 parsecs. One time I had to kill all the police in the area which was a littly different, but still I had to deal with enemy agents, and there's basically no scripting for them, they just run at you from across the map and then start shooting at you.
The equipment tech tree ramps up very quickly and so there are only two or three weapons that are worth using.
I can tell why this game was as popular as it was in its day, and for what it's worth, it still holds up as a playable game, as long as you've read the manuel of course.
However, issues crop up almost immediately; bad pathfinding, hitscan enemies, bad ai escorts, broken missions scripts and other little details that show this games age. Having said that, it's a classic for a reason and definitely worth a few bucks if you have the patience for this sort of game.
well, the regular syndicate has a bit of learning curve, but then gets 'easy' if correctly prepared agents are used. obviously, old fashioned graphics and such, but wadda ya expect from a 90's game ;-)
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