Posted on: May 24, 2018

Zyxxaecko
Bestätigter BesitzerSpiele: 306 Rezensionen: 17
Good adventure, but a bad game
There are good Adventure games, and there are bad Adventure games, this, in my opinion, is a bad adventure game. First off, let me just say that the story and visuals for Syberia are great, love em. Dialogue is also entertaining, if sometimes nonsensical when you do dialogue choices in a certain order and the structuring of the conversation is designed for a completely different order of dialogue choices. However, this game does what I hate most about its genre, it makes playing the actually game part of this game a boring chore. Firstly, movement and actions are incredibly slow, making moving long distances, and even short treks from one side of the screen to the other quite the drag over time. It gets especially bad when you have to climb stairs of any kind, or perform repeated actions that just grind the pacing like the emergency break is stuck on. It wasn’t bad when I started, but after a while, it starts wearing on me, then it began to annoy me. Secondly, there’s a lot of hollow intractables, intractable items and doors that really don’t do anything. Nothing much to say about it, just like the items themselves. What makes them a problem is that they can be annoyingly confusing, as in adventure games, you’ll be looking for something to interact with to progress, and these pointless intractable things just waste time and focus. It becomes worse when the dialogue of these pointless interactables makes them out to be important, such as in one situation where when interacting with a door that doesn’t open, it says that you need to get in there. Finally, and primarily, the puzzles in the game are just tedious. They lack much puzzling challenge, but what Syberia lacks in frustrating puzzle design like its peers have, it makes up for it in it puzzles challenging your patience. Typical fetch questing that mostly involves walking around and finding objects to use on other objects, gameplay which is made worse by the afore mention crap movement. Once you have all the pieces in play, it’s not too hard to figure out what to do. However, what can be hard is finding all the pieces of the puzzle. Syberia has the hidden object situation, except you can have no clue what you’re looking for, what it looks like, or why you even need it. One early game puzzle is constructing a pair of hands and legs for an automaton, and that’s really all it tells you. Sure you’re also told the model number’s for the parts, but that information is about as useful as a third leg on you head. Thing is, the controls to build the appendages don’t specify what you’re building apart from an arbitrary wood type, which itself is only indicated by color. So all you can do is guess and test until you luck upon the right color of wood, a process which is made ridiculous by the repeated backtracking you have to do back to the automaton, saying, “Is this right? Is this right? Is this right?”, again until you finally get it right. The game has a good story, one I’d really like to experience, but even if I just walkthroughed my way through the game, I still couldn’t get over the molasses speed of it all, and the plain boringness of the gameplay.
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