Posted on: February 18, 2023

WeirdChandelier
Bestätigter BesitzerSpiele: 158 Rezensionen: 38
From SWAT 3 to SWAT 4
Boy, was that a satisfyingly tough game! If SWAT 3 took me 28 hours to complete, SWAT 4 took whole 64 ! The controls are more convenient here, but it’s balanced out by the increase in difficulty. Save maybe for the first few, each mission takes as two-digit number of attempts to learn and to get the luck you need to pass it, as sometimes you will simply miss when trying to hit an enemy dead in your crosshairs or get shot seemingly out of nowhere and there is nothing you can do about it (the enemies are once again placed randomly each attempt). On second thought, I was trying for the elite scores, so it might actually be easier on lower difficulties (The expansion ups the difficulty even more - you can no longer afford to lose a single team member if you're hoping to get the elite score in those missions). Now, unlike the previous game, SWAT 4 doesn’t have any big overarching story across its missions. The missions themselves ARE given context, which is often more detailed than in SWAT 3, but recurring enemies and/or the continuation of the nuclear treaty saga could have given the game a much greater sense of purpose, without which it’s just a collection of well-designed missions. The expansion actually does include the titular Stetchkov Syndicate as recurring bad guys, but it barely amounts to anything. But even without a story SWAT 4 is a good game… which requires a special mod or manual tweaking of its files to run at a modern resolution.
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