Posted on: July 26, 2025

rafaelszp
Bestätigter BesitzerSpiele: 20 Rezensionen: 4
great game
Super Woden GP is a thrilling retro racing game that combines nostalgia with exciting gameplay!
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Posted on: July 26, 2025

rafaelszp
Bestätigter BesitzerSpiele: 20 Rezensionen: 4
great game
Super Woden GP is a thrilling retro racing game that combines nostalgia with exciting gameplay!
Hilft dir das weiter?
Posted on: April 18, 2025

Undertakerch
Bestätigter BesitzerSpiele: 202 Rezensionen: 3
Rubberband
Nobody that loves racing wants a rubber band story telling mechanism.
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Posted on: April 7, 2025

R4LPH83
Bestätigter BesitzerSpiele: 181 Rezensionen: 1
super game !
super fun fast and difficult !!
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Posted on: January 12, 2025

Strijkbout
Bestätigter BesitzerSpiele: 720 Rezensionen: 24
Fun but badly optimized
SWGP2 is a great little isometric racer like there were so many on the Commodore Amiga and Super Nintendo. The game is structured like the earlier Gran Turismo games and also draws a lot of inspiration from SEGA Rally. Gameplay is quite good, not too hard and not too easy at the same time, although I only have a couple of hours into this game yet so I've no idea if it will be challenging in the long run. The soundtrack is fitting for this type of game, although nothing I would listen to outside of the game but makes for good ringtones for your phone. However, not that I dislike how SWGP2 looks but despite of the limited graphics this game cooks my pc and is especially taxing on the GPU, though CPU usage is quite high as well. Granted my pc is a bit long in the tooth but on the other hand I can play much more impressive AAA racers where my pc doesn't skip a beat (Dirt Rally 2 for instance). It seems using v-sync and badly optimized shaders play a big part of it, because turning these setting off cut temps and usage in half. Off course this caused screentearing to be unbearable but I got around that by injecting DXVK into the game and setting a hard 60 fps cap with RTSS. Then there is still some stuttering here and there but these are caused by the camera movement/zooming and needs optimization of the developers part.
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