Posted on: November 13, 2016

Minchandre
Bestätigter BesitzerSpiele: 272 Rezensionen: 14
The game equivalent of an art-house film
Sunless Sea is a strange game. Arguably, the game's makers intended it that way. The game is, above all, more an atmosphere than a game. The developers clearly put more emphasis on setting than on almost anything else, giving us a world that borrows heavily from Lovecraft and steampunk; a pseudo-Victoriana rich in dark corners and ineffable mysteries. The game devs did a good job of being sort of light about it, from the very introduction, where we're matter-of-factly informed that bats and stolen London and taken it underground. But the setting is surprisingly superficial, which is especially problematic considering that the gameplay model involves playing through the early game over, and over, and over. Which brings us to the gameplay which is, frankly, bad. At first blush the game looks like it's going to be a "trader" type game where you take goods from one port to the next, buying low and selling high, but that doesn't really work due to the limited number of ports, the low price differentials, and the distances involved and the cost of fuel and supplies, and the game itself even points that out. The game thus ends up being more of an adventure/exploration game, but the repetitive nature of the game (as you die and start again as your old captain's heir, an inherent part of the game) makes this inappropriate, as by your nth run-through, you'll have seen it all. And combat is boring and terrible. Add into that the too-slow movement of your ship (intentional, according to the devs, put in in order to build atmosphere), and the fact that the interesting story moments are broadly interspersed between long stretches of boring, repetitive travel between distant waypoints, and you get a game that seems interesting and deep on first glance but ends up being boring and a time sink, not unlike a poorly-made MMO.
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