Posted on: December 21, 2019

Soddingsod
Bestätigter BesitzerSpiele: 38 Rezensionen: 3
Amazing
Amazing Needs Soundtrack download and some custom maps.
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Berechnung der Spiellänge durch HowLongToBeat
Posted on: December 21, 2019
Soddingsod
Bestätigter BesitzerSpiele: 38 Rezensionen: 3
Amazing
Amazing Needs Soundtrack download and some custom maps.
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Posted on: December 30, 2019
leifina
Bestätigter BesitzerSpiele: 131 Rezensionen: 35
A hidden gem
Best underwater rts ever, what deserves more attention! HD version, please!
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Posted on: January 25, 2020
Aquilusumbra
Bestätigter BesitzerSpiele: 114 Rezensionen: 2
Nice old game
The game turned out pretty well on release but was let down by it's distributor at the time. I was one of a small group of beta testers for this game back in the days when you got a free boxed version of the game sent to you on release for your testing work. I loaned it to a friend and never got it back, so thanks GOG for giving me the chance to have a copy of this game again. :)
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Posted on: January 10, 2020
podluka
Spiele: 171 Rezensionen: 1
One of the best RTS EVER !
SUBMARINE TITANS, unknown gem of RTS. Not so fast as other games, but req. tactical skills. Resources are limited, you need to carry about o2 - that's basic ;) Metal & Corium (4 buildings) and Gold (4 tech). AI is very smart. THIS GAME HAS FULL POLISH LANGUAGE - TOO BAD GOG OFFER ONLY ENG.
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Posted on: November 6, 2022
VPanarin
Bestätigter BesitzerSpiele: 256 Rezensionen: 3
I've really tried to like it
Authors tried to invent interesting campaign, found solutions that you will scarcely find anywhere else, drawn great graphics. But with THAT MANY issues it was hard to find any pleasure playing the game, e.g.: -constructor forgets orders -building selection panel may reset and close with no reason -unit passing though the crowd likely stucks -your units start searching depth for attack only when they are in enemy crowd. Thus 5 enemy submarines destroy 20 of yours -mines are laid half screen away from where you asked -going to auto-repair, units go through enemy base, not to adjacent repair deck -units are visually too similar. Buildings are too -micromap shows units as blue dots on blue background. Or your units are pink, enemy units are coral -you will never guess meaning of button pictures -front and back interface panels can't be distinguished -no waypoints = a lot of micromanagement to move any turret "Cool features!" -"realistic water makes you slow" You'll watch for 1 minute for a turret to change its depth -"hidden caves!" You can't see them and can't help your units when they get into an ambush -"large final mission to summarize player's experience? Phuh, we'll make a labyrinth instead!" -"we have nukes! Like in StarCraft! Drop them anywhere!" Enemy can't prevent bombing. "Here is "closed area" where bombs can't fall, they will fall in random place instead!" What about bugs? -if you accidentally destroy building to capture, after 20 minutes you will find that you can't finish the mission -objectives say something like "destroy base on southwest", while actually it is on northeast -after mission restart your upgrades are kept We know too many examples of even earlier years where none of such issues appeared. After finishing White Sharks campaign I'm curious about the other races, but I can't return to this game. Now I know the reason why it wasn't popular in its time. This is sad how that amount of work was overrun by the amount of issues.
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