Posted on: February 26, 2017

hunty820
Bestätigter BesitzerSpiele: 65 Rezensionen: 5
Some good ideas.
A rather unique game, it has no obvious competition in combining base building and RTS. Its flaws are frustrating, but overall it’s a good game. The graphics have been improved, but there are no graphics options – you just chose the resolution Its RTS elements are generally frustrating: There appears to be no auto attack button. The best I could get was to set my units up to patrol an area. This is an absolute pain – it means you must nanny your attacking units. Your units won’t do anything to defend themselves either – they are utterly brainless. Your units will happily sit under missile fire. They have terrible attack prioritise – all melee troops tend to favour destroying walls over destroying anything else. Ranged units will focus on killing peasants over killing enemies attacking them. Worse, they will focus on killing the lord, a task for which they are rubbish at or killing the enemy, resulting in you bringing a mass of archers and then losing them because they stood there not targeting the enemy. Siege weapons forget their range – every so often they will stop attacking and require a manual reminder. Siege weapons won’t defend themselves, siege weapons won’t target enemy buildings – even if they rebuild it. This can be frustrating when you use siege to bring a critical wall/tower down. If the enemy rebuilds it, you have to then re-task units to destroy it. Engineers sometimes just exit the siege engine for no reason. A lot of the numbers are never explained – how much food do your peasants need, etc, which leads to a lot of guess work. All of this makes the combat and base management frustrating and off putting.
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