Posted on: October 2, 2019

petitmal
Spiele: 163 Rezensionen: 26
Not so amazing at all...
The premise of Streets of Rogue is neutralizing the corrupt mayor of a certain city by reaching the uptown area of that city and finding him.You start by choosing what kind of game you want to play: on-line; quick start; home base and a daily run. Then you get to choose between 8 characters, with more to unlock by performing several tasks. E.g. by polluting the air infiltration system 5 times you’ll unlock the Scientist. You play in a city divided in a slums area; an industrial area; a park; a downtown area and an uptown area. You start out in the slums. Those consist of three levels; after finishing the slums the industrial levels are unlocked, and so on. The levels are geographically small areas in which you have to do a few tasks, to unlock the next level. Each character has different gameplay and carries a separate quest which is optional but could provide benefits for later on. The main grudge I have: Wayward; Children of Morta; KeeperRL; these are rogue likes that save the progression made and allow the player to leave and pick up at a later date or time. Why does a designer or developer want to force choices upon a player like having five different characters reach a level before it is saved? And why can I not save in between if I want to go for a bite or a drink? The tasks you do with only one character are limited and repetitive after a few runs. Varying the characters adds to the variety but only to the extend of limiting the perks/traits per character vs having a character with access to more abilities varying in skill level - like in Deus Ex. However, Streets of Rogue is not a bad game. Actually it’s a good game in many ways: smooth controls and gameplay even when the shit hits the fan; clear and tasty graphics. In coop most of aforementioned grudges most likely evaporate and as such it is probably a wonderful game. But to be frank: forcing the player thru all kinds of hoops does not equal player freedom.
Hilft dir das weiter?















Wirst du als Soldat spielen, der erst schießt und danach die Fragen stellt?
Als schleichender arzt, der Chloroform und Pfeile mit Betäubungsmittel verwendet, um die Opposition zu besiegen?
Als genialer Barkeeper, der selbst die äußerst einschüchternden Wachen davon überzeugen kann, ihn vobeizulassen?
Oder wie wäre es mit einem hyperintelligenten Gorilla, der andere eingesperrte Gorillas befreit, um eine kleine mobilisierte Gorilla-Armee zu bilden?













