Posted on: September 13, 2024

TheCatsLeader
Bestätigter BesitzerSpiele: 171 Rezensionen: 5
Hard
Core!
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Copyright 2016 Pixel Titans. All Rights Reserved.
Berechnung der Spiellänge durch HowLongToBeat
Posted on: September 13, 2024

TheCatsLeader
Bestätigter BesitzerSpiele: 171 Rezensionen: 5
Hard
Core!
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Posted on: October 10, 2025

BmoHill
Bestätigter BesitzerSpiele: 30 Rezensionen: 1
It shoundn´t go so hard
lots of charisma blended with a story told without a single word and tight difficulty gameplay. Its a game for a very specific kind of player, this game could be hell for you
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Posted on: December 26, 2017

pavo6503
Bestätigter BesitzerSpiele: 354 Rezensionen: 28
Not Quake, but that's fine with me
A lot of people complain that this isn't a pure 90's shooter. AFAICT Pixel Titans didn't say this was Quake, only that it's inspired by Quake. Strafe is more of a rougelike with FPS gameplay. You'll spend the first hour of playing this game hating it. It's not Quake. It's not Doom. The levels are never the same. Boo hoo hoo... So you'll look up a few things online. You'll dig for FAQs. You'll find a few message boards and some half completed guides. You'll do a little reading. Then things start making sense. You'll find out there are at least a dozen weapons, all of them unique and quite powerful. You figure out how to find those elusive secret rooms. You'll get further and further in the game and it'll get fun. By the time you can gun down the enemies on the Icarus you'll make it to the next zone and you'll have a whole new batch of enemies to fight, and you'll start thinking this isn't such a bad game after all... Now you'll be searching everywhere to find those rare items that unlock more feature of the game. You'll figure out why your score matters and what it gives you after each death. You'll be having fun 30 minutes at a time, trying new styles of play and with different goals in mind. That killer soundtrack will get in your head. It's not a perfect game. I've had issues with some graphical glitching that allows me to see through stairways into the next area but nothing game breaking. Strafe takes some getting used to and if you give it a chance and stop expecting it to be Quake, you'll have a good time.
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Posted on: November 13, 2017

Hardace
Spiele: 192 Rezensionen: 1
Strafe makes you a better gamer
Strafe is a game that suffers from a somewhat misguided advertising campaign, at least in today's sense. I totally understand the reasoning behind the 90's campaign they had but there are some people that will take offense as it is an evolution, not a retread, of 90's FPS. To understand Strafe, you have to go in with an open mind. It is not a simple cut and paste of Quake. I would relate it more to a Quake/Robotron/Rogue-like hybrid. You always have to be on the move to survive. Strafe-jumping is a necessary skill. The learning curve is harsh, but once mastered, leads to an experience like none-other. The level-design is top-notch (especially for a rogue-like). The DEVs are dedicated and continually improve the game (I still loved it at release). So whether you enjoy Strafe or not depends on how open you are to becoming a better gamer. If you don't mind a learning curve and a little self-improvement -> Strafe will be your jam. If you aren't into that sort of thing with your games (and there is definitely no shame in that), Strafe may not be your 90's cup of tea. Personally, Strafe is my favorite release of the year.
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Posted on: May 11, 2017

thegreenman42
Bestätigter BesitzerSpiele: 287 Rezensionen: 3
Not bad, but not 90s type gameplay
First off, It's a descent game. Not great, but descent. I think the real issue is the hyping up of 1996 action packed gameplay. It's not like the shooters you remembered playing back then. It's definitely more like the rogue lite shooters that are coming out these days. I'm fine with that, but if you're expecting something along the lines of Doom, Quake, or even Blood it's not this game. The procedural generated levels are nice, however the rooms are fairly small and don't leave much room to run around gunning down enemies. At the beginning of each run, you pick one of 3 weapons that you will mainly use. There are others to grab as you play, but ammo for them is limited. Oh and there's reloading. That combined with the small rooms really slow this game down since most of your encounters will be getting the attention of some enemies, backpedaling while shooting at them, and then ducking around a corner or dodging fire while reloading. Overall it seems that a lot of cherry picking was done for the trailers on the actual gameplay. The combat shown in them is there in the game, but it's pretty slow going through areas. Again, I'd call it a very competent rogue lite shooter along the lines of Immortal Redneck or Ziggurat (but a little more cramped). It's definitely not what they were trying to advertise it as.
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