Posted on: October 19, 2024

Geenimetsuri
Bestätigter BesitzerSpiele: 924 Rezensionen: 18
It's Star Control 2 in the 80s!
I played & completed Starflight 1. It felt uncannily familiar as Star Control 2 is basically a reboot of Starflight. Everything from exploring galaxy, harvesting biomes & minerals, travelling wormholes, meeting oddly familiar alien races, to having to deal with an inevitable march of death, which you of course have to discover first. It was like visiting the home of an old friend! But, it's not 5 / 5. The user interface, while looking and feeling good, is incredibly kludgy for the things you have to do with it, especially as the game runs in real time (why? oh why?). This makes, for example, space combat and communicating with aliens pretty much unbearable pain. While the UI feels like you're commanding a starship, contacting aliens while having to navigate slow menus is an incredibly painful choice. Also, while combat is mostly optional and you can oft just run away, the absolute kludginess of the interface takes away from developing your starship (beyond the engines). The contrast to SC2 could not be greater, where meeting aliens and the combat was the joy of the game. The other grievance is the soundscape. Damn, while some of the retro speaker beeps are cool – especially in the starbase – some things, like the intro, makes you want to rip your ears off. One thing that's IMO absolutely better is planetary exploration. It *feels* like you're landing on a planet and exploring it...if it weren't for the horrid interface coupled with the real time gameplay. In SC2 the interface was better, but the sense of awe wasn't there. I rated it 4/5 but dividing it it's more like: Star Control 2 retro vibes: 6 / 5 Planetary exploration: 5 / 5 Crew management & ship upgrades: 4 / 5 Battling the user interface: 1 / 5
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