Posted on: May 11, 2018

kosherpork
Bestätigter BesitzerSpiele: 129 Rezensionen: 2
Holds up!
An old favorite from the N64. Holds up in all ways except length. Great buy, recommended.
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ACCEPTANCE OF TERMS OF USE REQUIRED TO PLAY
Hinweis: Der Mehrspielermodus steht nur über LAN zur Verfügung.
ACCEPTANCE OF TERMS OF USE REQUIRED TO PLAY
Hinweis: Der Mehrspielermodus steht nur über LAN zur Verfügung.
Berechnung der Spiellänge durch HowLongToBeat
Posted on: May 11, 2018

kosherpork
Bestätigter BesitzerSpiele: 129 Rezensionen: 2
Holds up!
An old favorite from the N64. Holds up in all ways except length. Great buy, recommended.
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Posted on: May 12, 2018

sanktjimmy
Bestätigter BesitzerSpiele: 89 Rezensionen: 1
Awesome + ultrawide(ish)
Runs without any troubles performance wise. It technically supports ultrawide, as in you can choose the resolution 3440x1440, but it malplaces some textures (like lamps) and your racer is too far back. You can somewhat use one of the camera settings (the one furthest back), but every other setting is weird to use. There's really no reason to use it, as if you choose any other resolution it streches to the sides which works fine as the real ultrawide resolution basically does the same, except it also borks the textures like previously said. Game is still just as fun as back in 1999, though, so there's that!
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Posted on: May 23, 2018

TripleXHero
Bestätigter BesitzerSpiele: 67 Rezensionen: 4
Fantastisch in Stereo3D
Als Stereo3D noch alltägliches Feature war, war Starwars Podracer einer meiner Favoriten. Als Racing Game war es wie gemacht, in echtem 3D um Kurven zu sliden, Alien-Gegnern mit den Hinterdüsen den Staub ferner Welten in die Augen zu blasen. Und da man die Rennjäger aufleveln konnte mir jedem gewonnen Race, wurde das Spiel immer fordernder und aufregender. Die Strecken mit ihren bunten grellen Neonreklamen mit Highspeed entlangzurasen, brachte mich in eine drogenfreie Trance, von der ich kaum genug bekommen konnte. Und langsam entwicklete sich das Spiel mit den Jahren zu einem Klassiker. Vollkommen zu Recht. Spiele, die versuchten, an dem Erfolg dieses Spiels teilzuahen, haben nie begriffen, was den Reiz des Spiels wirklich ausmachte. Ich zwar auch nicht, aber ich bin weiterhin von diesem Spiel fasziniert. Hätte aber nichts gegen ein Remake, dass den Geist des Kultspiels einfangen kann. Trotzdem, ... eine meiner schönsten Erinnerungen aus meiner Gamerzeit.
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Posted on: August 4, 2018

nate_ryan1
Bestätigter BesitzerSpiele: 80 Rezensionen: 1
It's a new lap record!
It's a new lap record!
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Posted on: May 12, 2018

limejet
Bestätigter BesitzerSpiele: 525 Rezensionen: 1
It's well remembered for a reason.
This is a surprisingly competent racing game with a great sense of speed. Arguably too great, as the level design leads to a lot of blind corners and surprise jumps, especially in later courses. The core gameplay loop is engaging, and the controls are just tight enough that you still feel in control, which is important with how frantic some of the courses can get. That said, this game has its difficulty tuned for children, and you can tell. I beat this as a child, and as an adult I got first place on every level in about four hours of gameplay. Once you realize that parts only wear out when you stress them, you can employ a slow-and-steady tactic to massively outpace every AI racer. Adjusting the winnings using the arrow keys also helps, as the default payouts are pretty bad but the "skilled" payouts rocket you up in terms of performance. Also, a controller helps massively. I set up my Dualshock 4 with this and suddenly had no problems with Abyss, my absolute least favourite stage in the game. Didn't even need the Slide key. I played this a lot as a child, and have fond memories of it. Coming back to it now, I was surprised to see that it still holds up. The graphics don't look as good on a full-HD LCD as they did with that slight fuzz of a 15-inch CRT, and the in-game voices are a lot more grating than I remember. This new version, which seems to be a pretty hefty porting job, still has some issues. Nothing affecting the gameplay, though, it's mostly aesthetics. The fog and the skybox seem to fight for precedence on some levels and the music and engine souds cut out randomly. That said, it's a lot better than it was on my old Voodoo2 machine, where every transparent texture was rendered with a green background (which was then inverted because of the weird colour mapping that card had). I distinctly remember seeing my friend playing this on the N64 and marvelling at the purple energy beam, since it was yellow with a nontransparent blue background on my PC.
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