Posted on: September 23, 2024

karimhamid
Bestätigter BesitzerSpiele: 23 Rezensionen: 3
still unique with mods
fine tuned by modders!
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Dieses Spiel enthält nicht jugendfreie Inhalte, die nur für die Altersgruppe 17+ geeignet sind
Indem du unten auf "Weiter" klickst, bestätigst du, dass du 17 Jahre oder älter bist.
Zurück zu den AngebotenBuying this game will get you both the original version and the Enhanced Edition.
Die „Große Emission“, die größte anomale Freisetzung von Energie aus der Zeit des Zweiten Vorfalls im Atomkraftwerk Tschernobyl, hat die Welt erneut erschüttert und die Zone umgeformt. Deine einzige Chance, in S.T.A.L.K.E.R.: Clear Sky zu überleben, besteht darin, ihrem Ursprung auf den Grund zu gehen und künftige Katastrophen zu verhindern.
Die anomale Aktivität ist auf ihrem Höhepunkt und bringt die instabile Zone mit ihren Emissionen weiter zum Beben. Die Umformung des Zonengebiets gefährdet das labile Gleichgewicht der Kräfte in der Zone. Unter den Fraktionen zeichnen sich Auseinandersetzungen um neue Territorien, Artefaktfelder und Einflussgebiete ab. Fehden und Freundschaften rücken in den Hintergrund – ab jetzt ist sich jeder selbst der Nächste. Der Fraktionskrieg hat begonnen. Willst du überleben, musst du dich einer der Fraktionen anschließen und Gegner über den Kordon schicken … oder du genießt die Vorteile, für alle Fraktionen gleichzeitig zu arbeiten – wie ein wahrer Söldner.
Die sicheren, bekannten Wege gehören der Vergangenheit an. Vertraute Orte verschwinden in unpassierbaren Anomaliefeldern, Stalker sowie ganze Expeditionen werden in ihnen eingeschlossen oder verschwinden ebenfalls. Geheimnisvolle Territorien, die mit der Entstehung der Zone verloren gegangen waren, werden zugänglich und rufen Entdecker auf den Plan. Deine Mission sieht vor, zum Pionier zu werden und alle neuen, in „Clear Sky“ verfügbaren Gebiete zu erforschen!
Schlüpfe in die Rolle des Söldners Narbe, um über Streloks Schicksal mitzuentscheiden und neue Details über die Geschichte des erstes Teils zu offenbaren, die deren großen Geheimnisse ans Licht bringen. Suche bekannte Orte auf, um zu erleben, wie sie vor Beginn der Story des ersten Spiels aussahen, und werde Zeuge der Ereignisse, die die Zone zu dem machten, was sie Jahre später einmal sein sollte.
Features:
Note: This game may require additional serial key for multiplayer mode. In case it is not automatically generated in your GOG.com library (open it via website → select the game → More → Serial Keys), please reach out to our Support team.
Berechnung der Spiellänge durch HowLongToBeat
Posted on: September 23, 2024

karimhamid
Bestätigter BesitzerSpiele: 23 Rezensionen: 3
still unique with mods
fine tuned by modders!
Hilft dir das weiter?
Posted on: November 4, 2017

Flaming__Monkey
Spiele: 71 Rezensionen: 1
Disappointing and utterly skippable
This game is fine until you are past the Garbage, when it turns into a rail shooter with infinite spawn points that pay no attention to being beside the player. The immersion is easily shattered, and the COD run & gun is about as anti-stalker as it gets. At that point it completely abandons the open world exploration that SoC and CoP are lauded for. The worst aspect of CS is the lack of balance or any character development after the Cordon. I was able to finish the game without gear that was all available in that early in the game (AN-94 and SEVA suit). The regularity of crashes with a fully patched (including fan patches in the latest stable version of ZRP - avoid "complete" as it is far less complete or upto date as ZRP is) version is also a major knock against it. I will concede that this is the most optimized of the three, and looks great under the video setting: Dynamic Lighting (aka DX9). While DX10/DX10.1 mode looks even better, the significant increase in crashes prevented it from being used for more than a few minutes. The greatest disappointment is that GSC did not import the the maps, architecture, and optimizations into CoP. For the record, I have play SoC 20+ times, and CoP 14+. This was my first, and last CS playthrough, and makes me regret having caved in after all these years to try it. If I had never known how good their level design could be, I would be more satisfied. CoP now looks even more rushed and unfinished than I previously thought (though CoP is still a 4.5/5 with mods).
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Posted on: May 22, 2025

Gleaken
Spiele: 1821 Rezensionen: 10
Significant content was removed.
Significant content was removed from the current release.
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Posted on: April 19, 2019

TehYearOfTehWolf
Bestätigter BesitzerSpiele: 535 Rezensionen: 54
As a newbie - not so well-thought-out
I've only recently started playing the 3D RPG, sticking to the isometric worlds of Fallout and the likes for the past 20 years. Having completed both FalloutNewVegas and FallOut3 I wanted to try out the Eastern take on the post-apocalyptia in S.T.A.L.K.E.R. Unfortunately the results were less than satisfying - while the story is passably interesting, so long as you find and talk to the necessary persons, and the environment coupled with the creature design are brilliant, the search for the artifacts is considerably less so - with the bad design choice of infinitely spawning human opponents, it's only a matter of time until a full load of the weapons takes off the bodies of your enemies is going to steadily increase the thickness of your wallet, obliviating the need for collecting any of the alien artifacts, which, always being situated always set you back on antiradiation drugs, food and medical supplies in amounts, negating any profit. The motto of this game could have been - Don't bother with the "aliens" - stick to sticking the "pigs" and you'll make it big. However it's not that problem which made me stop playing it before finishing the game - it's the abysmally awful faction mechanic - unfortunately, for progressing, the game sometimes requires you to help a faction and maintain their favour level towards you for receiving some information on the "story at large', but if for any reason you "fail" the goal, it always results in a decrease of the favour rating, thus the death of extremely fragile "allied/friendly" faction members, to anomalies, monsters or indeed the enemy faction gunfire, is always your "The Player's" fault. That results in a horrible gameplay of running about the map - and between the "segments" of it, putting out the constantly RNG-generated attack events. To add the insult to injury - when you are given such a goal, the AI forgets to send any reinforcement to actually count as "holding" the position, so you'll be stuck for IRL hours!
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Posted on: December 11, 2024

Daxter1993
Bestätigter BesitzerSpiele: 23 Rezensionen: 1
So bad its so good (?)
Ok, its a game from 2008. But some bugs are too much ridiculous. Above all, the stupid glitch in the final mission: after all the pain you get through that mission, at the end, you can't put the word "End" on it. And it's very disappointment. Also, during all the game, it's really annoying the fact that the enemies had this super precision when they shoot you; even in the distance or, even worse, with the granades. While you can't literally hit them even with a fucking sniper. And all the guns I found (except the "Vintar BC"), have big problems with hit the target. Really hope the next games of this franchise will be better.
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