Posted on: December 11, 2016

dr_loove
Bestätigter BesitzerSpiele: 336 Rezensionen: 9
322 deaths, and I still love it!
After 322 deaths I think I'm finally ready to review this game. Even though I've been nibbled to death, blown up, dissolved, pierced, pushed, stung, swallowed, and psychically brain-melted (to name a few causes of death) I'm still excited to get back in again and give it another try, and that's what makes this game worth playing. The Good: Rather than make a big bulleted list of all the things I appreciated about this game I want to focus on its most important feature. This game is one of the most well designed games I have ever played. And that thoughtfulness and polish touches every area of the game, from the graphics to the controls. The difficulty ramped up with each world I dropped in to, and by the middle of the game it sometimes felt tremendously hard, but even though I died in some spectacular ways the entire experience never felt unfair. That is quite a big feat since each level is randomly generated. In most other games with random levels there is at least some sense that bad luck in the level generation can make the game unbeatable. In Spelunky though whenever I died I knew it was my fault. I misjudged a jump or ran too fast into an unknown area. I made a mistake, not the game algorithms. The Bad: Like many other rougelikes, I died allot. Sometimes I died in ways that were so complex it took me a moment to process just exactly where it all went wrong (such as when an enemy boomerang pushed me into range of a monkey who pulled a bomb out of my backpack which blew me face-first into a tiki-trap). Those complex deaths though are simply a by-product of the sheer number of ways it is possible to die in this game, whether it is a simple as falling damage or as surreal as one of my bombs getting stuck to an enemy scorpion who proceeded to chase me around until we both exploded. Whether this is a bad thing though really depends on what you want from this game. This game reward perseverance with goodies, secrets, and a real feeling of accomplishment that you actually managed to navigate that nasty little maze. But casual gamers will be quickly frustrated along those same lines, since this game demands a commitment from the player before it gives up any of its rewards. This game is out to get you, and if you are a "lazy gamer" or you have low frustration tolerance this may not be the best game for you to play. The Verdict: For anyone who likes rougelike games, you need to have this title in your library. It is a modern classic in every sense. If you like platforming games like Super Mario, but you are looking for more of a challenge (and the ability to actually shoot enemies with a shotgun), this game is also worth the price. This game rewards the thoughtful player who examines each trap and setup to find a creative way through the level, but it can also reward the twitch-gamers who rely on skill and reflex. Most of all though this game rewards you for your personal investment. There was this golden moment for me where the overall difficulty of the game felt like it just melted away and I knew I could go anywhere and do anything in that game. My practice paid off! Then I died when I accidentally dropped a bomb in a shop and the shop-keeper lost his mind and blasted me. Oh well. Time to work on death number 323!
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