Posted on: December 11, 2021

mainbrace
Spiele: 288 Rezensionen: 8
Good RPG, Passable RTS
Disclaimer: I received Reforced for free as I already owned SF3, this is awesome, thank you. First off RPG - Good story, good writing, good voice acting, all of this can keep me playing despite the parts of the game I have problems with. The visuals are also excellent and the music is good as well. None of the charaters are complete idots, their actions have reasons and make sense from their point of view, there are no comically evil villians in sight and I love it. Now the RTS part - It is passable at best, lots of frustrating elements that really bring the entire game down. There is a good variety of units and structures to build and each faction feels unique. To start off my biggest gripe, the Artificial Stupidity is very apparant, enemy aggression is ludicrious and you will be attacked by massive hordes almost immediately, good luck trying to scout or attack between the massive enemy waves. This may just be my personal preference for smaller unit tacics, but death balls are no fun for me. Enemy pathfinding is also really bad, they will sprint through 3 occupied territories in order to attck a different outpost stopping for nothing. Once they get to their intended target the will realise they don't have the strength to destroy it, turn around and run all the way back. There is no unit formations (that thing that was in Age of Empires 2), your units just run in a massive clump, medics in particular seem to really want to die as they run into the center of the enemy. Some things just don't make sense to me, I can build a forge in early missions to upgrade my units, but I can't actually build any of the upgrades so what is the point of letting me build it? Overall: It is a verry good RPG but is let down by some frustrating elements of the RTS system. If it were not for those SF3 would get a 4.5 from me at least.
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