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Song of Farca

in der Bibliothek

3.4/5

( 16 Bewertungen )

3.4

16 Bewertungen

English & 2 weitere
Das Angebot endet am: 10/28/2025 15:59 EET
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Song of Farca
Beschreibung
Erhalte die Demo von Song of Farca hier Song of Farca takes place in a near future where technology isn't just part of everyday life – some things are now impossible without it. IT corporations are gradually gaining more and more influence, becoming a modern aristocracy that couldn't care less a...
Nutzerrezensionen

3.4/5

( 16 Bewertungen )

3.4

16 Bewertungen

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Details zum Produkt
2021, Wooden Monkeys, ...
Systemanforderungen
Windows 10, Intel Core i5 or equivalent, 4 GB RAM, Nvidia GeForce GTX 610 or equvalent, Version 11...
DLCs
Song of Farca Original Soundtrack
Spiellänge
8.5 hHauptspiel
11 h Hauptspiel + Nebenquests
26 h Komplettist
10.5 h Alle Spielstile
Beschreibung


Erhalte die Demo von Song of Farca hier



Song of Farca takes place in a near future where technology isn't just part of everyday life – some things are now impossible without it. IT corporations are gradually gaining more and more influence, becoming a modern aristocracy that couldn't care less about the law or mere mortals. Criminal organizations are still trying to resist the powerful corporations, but even they understand that the city of Farca is entering a cyberpunk future. They know that their golden age is over.

As private detective Isabella Song, you must navigate the city's disparate factions and investigate the most complex, seemingly unrelated cases with the help of gadgets, a small army of drones and your intellect. Though Izy is under house arrest after a bar fight, that won’t stop her from doing her job. Getting online is no problem for a hacker, after all.

You must uncover information through hacking, surveillance, and the internet, create an information cloud from leads and logically connect them to draw conclusions and apply them in dialogues.

As the plot progresses, things get more complicated. The stakes get higher and the various plot strands come together to form a single story.

The choices you make in investigations have important consequences to the plot. Do you convict the suspect that all the evidence is pointing to or dig deeper? What collateral damage will you leave behind you?
Häufige Erfolge
Systemanforderungen
Mindestsystemanforderungen:
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Spiellänge
8.5 hHauptspiel
11 h Hauptspiel + Nebenquests
26 h Komplettist
10.5 h Alle Spielstile
Spieldetails
Läuft auf:
Windows (10, 11), Linux (Ubuntu 18.04, Ubuntu 20.04, Ubuntu 22.04), Mac OS X (10.13+)
Veröffentlicht:
{{'2021-07-22T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Entwickler:
Größe:
1.4 GB

Spielfunktionen

Sprachen
English
audio
text
русский
audio
text
中文(简体)
audio
text
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Nutzerrezensionen
Insgesamt hilfreichste Rezension

Posted on: August 25, 2021

Nox.Seth

Bestätigter Besitzer

Spiele: 625 Rezensionen: 32

Great, Innovative and Fresh

This was a great game. It merges mini-game mechanics with dialogue-based choices. It's smart, witty and fast. The gist of the game and the structure is perfect. It keeps you engaged, paints a very interesting dystopic world in the fictional City-State of Farca. The story itself is good, with the occasional lapse. What REALLY upset me was the character development and ending. You're basicly playing a loveable asshole. Neither of the endings satisfied me personally and I left the game feeling empty and frustrated. You do get attached to some characters and that is not always wise. Overall, the mechanics, feel, graphics and dialogue were absolutely perfect - but after finishing the game I had a sunken feeling. I did not make the choices I wanted to make and, to quote Star Trek - the world is hollow and I have touched the sky. And the sky is hollow too. So, to sum it up, absolutely 5/5 for concept and implementation, and a 1/5 for the way they wrapped up the story. Writers, this one's on you!


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Posted on: March 16, 2022

Faxmachinen

Bestätigter Besitzer

Spiele: 266 Rezensionen: 4

Original and brutal cyberpunk

This game is far more dystopian than its colorful and loving art gives it any right to be. It sinks like a knot of unease into your stomach and festers there as you shovel regrets upon semi-hollow victories to moody electronic music. It never rains. In the end it crushes you in unempathetic pragmatism that will leave you satisfyingly unsatisfied and depressed. This cyberpunk is the real deal, and I hate it, but I also love it.


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Posted on: July 11, 2025

Danda

Bestätigter Besitzer

Spiele: 2141 Rezensionen: 16

This feels like a Russian Trojan horse

Is Song of Farca a good game? Yes. But only on your first playthrough. It's a a beefed-up visual novel with a nice, trivial hacking minigame, a conversation system in which you have to present evidence created by your deductions and a simple but effective pixel art depiction of your home. It will give you about 8-9 hours of intrigue and good gameplay...and then 30 more hours of boredom if you try to get all the achievements: you can't skip any dialogue. The first playthrough is “the good one” and that the game is not as replayable as the developers think. Why am I giving it a bad rating? Because it's Russian copaganda in disguise. It's set in Farca, a fictional nation that looks like your generic cyberpunk dystopia. Your character, a blue-haired, tattooed and pierced lesbian (or bi?) girl with a video game t-shirt, is in house arrest, but it’s not because she’s oppressed: she's a loose cannon who punched someone. She's aided by a leftwing journalist and from time to time you receive a revolutionary newsletter you can reply to, and those replies will shape the world, leading to different world events and achievements. Be revolutionary enough and you’ll get everyone killed. Sounds absurd? Yeah, because it is. You eventually realize antifa characters are psychopaths (one of them a literal serial killer) and the most honorable people are an oligarch/mob boss and a cop. Choices don't matter. No plot twists will ever change. You get the illusion that choices matter because you must play well or your mistakes will get people killed, so there's a "proper" way to play and other options are not choices, but failures, except when you guide a character through a life-threatening situation, but no matter what you do, she won't die, because she will die later to force a plot point on you. It’s all smoke and mirrors. But the game is very playable. The music is subtle, with a touch of Deus Ex. The graphics are nice, with cool character design. It could have been great :(


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Posted on: June 23, 2023

Hawke_404

Bestätigter Besitzer

Spiele: 383 Rezensionen: 41

Serviceable Point&Click Adventure

Song of Farca is an adventure game in a cyberpunk setting. The story follows a private investigator, Isabella Song, under house arrest in the city of Farca as the tensions between the citizens and the corporations are rising. The main character’s personality and manner of speech are predetermined, and might be off-putting. She, a gay cis immigrant woman, uses homophobic slurs, casually threatens, blackmails, and sends a random person to prison without conclusive evidence. Additionally, the police are presented as well-meaning but powerless, while the protesters are universally sociopathic. Finally, the game briefly raises the topic of domestic violence without offering a resolution or providing agency to the survivor. On the other hand, the setting itself features a diverse cast of characters, though it was hard to notice differences in the manner of speech, and the dialogues are not voiced. As typical for adventure games, many dialogues are linear or the options are meaningless, making some of the story-significant choices hard to notice. The game structure is comfortable - the cases are clearly separated and mostly self-contained. There are several types of puzzles - finding the information in a location from a top-down view, with all interactive objects, clues, and characters clearly marked and dialogue-based "conclusions" - combining two pieces of information into an argument to convince an NPC. At the beginning, there are no direct penalties for failing and retrying puzzles or time limits, but from mid-game and onward failing some of the puzzles affects the story, and it is not clearly communicated which of them allow retries. There are no hotkeys, the game uses auto-saves, it is impossible to skip cutscenes, actual choices and consequences are unmarked. On a positive note, the objective and the number of clues to discover is shown and it is possible to reset a location to its original state. Also there are several hints for the puzzles.


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Posted on: March 7, 2025

fahbs

Spiele: 354 Rezensionen: 90

An interesting setup that fumbles

This is an adventure game in the skin of a Cyberpunk hacking sim. Your hacker character is under house arrest, take on hacking jobs. This mainly consists of opening up surveillance maps of areas, then activating remote objects on the scene to complete your goal. Stuff like discovering the security camera that has the right angle you need, but access to it is blocked by door, so you hack into a cleaning bot and have it knock over a trashcan to cause a guard to investigate the noise by opening the door. Stuff like that. These puzzles aren't heady, but they flow fine as long as you're signing up for an adventure game and not hardcore hacking sim. You start off tracking down a lost dog. Missions escalate. The coolest is when a group of mercs pull a traditional Shadowrun style raid on a corporate HQ, and you're their remote hacker support, disabling security and giving directions as they fend off guards. The problem is the rest of the game. The protagonist is very unlikeable. She's not someone caught in a bad situation. She's just a selfish a-hole. It's hard to tell how much is her and how much is the writer's weird social views. One "mission" is trying to find the perfect birthday present for your girlfriend. This would be a cute mission, except you're hacking into all her personal info and violating her privacy to do so. The game presents this as romantic? Either you're supposed to be playing a complete sociopath, or the writer actually thought this was a precious moment. The puzzles that aren't locations are dialog trees. This is by far the worst part of the game. They highlight just how unlikeable the protagonist is. The dialog is a puzzle itself, usually in the form of convincing a hostile person to cooperate. Often there is little logic or clues on what responses work. You're just trying every combo of responses until one works, and usually there's no good reason why that one worked and the others didn't. An okay lite puzzle Cyberpunk sim, some drag writing.


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