Posted on: February 15, 2019

kanamor392
Bestätigter BesitzerSpiele: Rezensionen: 60
Not a Sherlock game, more like Sam & Max
EXAMPLES of this game's problems: A CLUE LEADS YOU to a closed building, where you find at the entry a dropped key and tarred shoe-prints you follow to a different building. Using the key you just found you enter to find another clue, and next to it, well past the door's threshold, a tarred shoe-print! See any problems, Sherlock? Maybe he wasn't alone (I won't double-check the trail because there's NO AUTOSAVE and the game crashed later), but come on. YOU FIND A PARCEL, your inventory shows it's labeled, there's no way to read the label and see who's the owner. A COMPLETE STRANGER HAS BEEN MUGGED, you scour the whole area on a whim to find the culprit because why not? And you find him. And do nothing -you just want some item because why not? YOU HAVE A MAP and an address to go to. You can't read the map and look for the address -you have to step outside and ask for directions. YOU SEE AN URGENT NOTE pasted into a box, you can read it without actually interacting with it, and in fact you CAN'T interact with it at all, not even to learn it doesn't concern you. Later, you return and now can interact with it. NO MANUAL INCLUDED and you really need it because some of the interactions aren't obvious. THE GAME IS TOTALLY LINEAR and won't let you interact at all with obviously interesting items until the time has come. FIRST-PERSON VIEW, MOUSE-ONLY (mostly) is the best way to play the game. IN-GAME STRATEGY GUIDE, welcome because it alleviates the lack of manual and the illogicalness of the puzzles. SOME PUZZLES POINTLESS, can be totally ignored. BEFORE THIS, I played Secret of the Silver Earring, and while it has LOTS of problems, it's true Sherlock Holmes story- and play-wise. DISAPPOINTED, WON'T FINISH. I expected a Sherlock Holmes game where I amass clues to deduce what happened, not running around helping complete strangers so they drop some random item I need just because. THIS IS THE KIND OF GAME where you win by guessing (not deducing!) what the designers wanted.
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