Posted on: October 20, 2016

MrSisterShotgun
Bestätigter BesitzerSpiele: 400 Rezensionen: 3
A
Shadow Warrior 2 is an excellent example of video game sequels done wrong, while the initial taste is quite nice, it doesn't take long 'til it becomes apparent that Shadow Warrior's core design philosophies were thrown out the window, to create a rather bland First Person Looter. Story: It's a silly story full of crude humour. Basically humans and demons co-exist, you play as Lo Wang again and you fight against Zilla's brand of Demonic Influence. It's delightfully cheesy and very 90s TV show-esque. In other words it's exactly what I expected from Shadow Warrior. Gameplay: This time the game has procedural levels, that means the levels are instantly forgettable and there's no real reason to explore them, no hand-crafted secrets, no environmental story-telling, just lazy uninspired levels with a slightly different theme. But that's okay, because this game has loot this time around. Not really, when the loot takes away from the impact your super weapons have, it strips any reason to use an alternative weapon other than the fact you ran out of ammo, and yes there is plenty of those instances in SW2. Where a supposed 'power' weapon is about as good as your standard issue weapons and enemies are beefed up bullet-sponges and it's really not fun. Along with loot, the biggest problem I have is how often I have to stop and look at menus. Shadow Warrior was never about looking at menus, it was a fast paced game with secrets and maze-like level design, often rewarding exploration and speed running. Very rarely you looked at the menu, yet this game is pretty much is staring at menus and comparing stats, looking for an optimal way to deal death. What could have been an excellent companion to DOOM (2016) had it stuck to it's core philosophies, has became a poor-man's Destiny. It tarnishes two different styles of FPS, while burning bridges with it's core audience and for that I just can't recommend Shadow Warrior 2.
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