Posted on: February 17, 2014

zorach
Bestätigter BesitzerSpiele: Rezensionen: 1
Promising game ruined by boredom
There's a lot to like here. The plot's pretty good, full of changing allegiences and ambiguity of choice. It's very good-looking for being stuck at 640x480: the world of Septerra's gorgeous and the characters distinctive. The battle system's great: the three-step time bar adds a lot (do I use everybody's weak attack to take down one enemy quickly, or wait for everybody to be full to maximize total damage across all enemies?) BUT...this game is absolutely ruined by boredom. Every attack has a "jump to enemy, attack, jump back" animation, which sadly isn't nearly fluid enough to match the art. Even worse, everything pauses for a few seconds before and after the animationg. On a modern machine, this can't be loading delay. Out of battle, the player spends a lot of time wandering through huge mazes "all alike", getting constantly drawn into battle (enemies are sometimes visible, but they're hard to avoid, and some just appear). The game seems to punish exploration. Worse, the plot is linear but lacking cues; a walkthrough's necessary to avoid a lot of time running around looking for the plot. In the end the tedium tears apart what would be an otherwise fine game; of 75 hours playtime, I probably spent 35 or so playing, and the rest waiting for the game or searching for the plot.
Hilft dir das weiter?