Posted on: December 24, 2020

In.Vader
Bestätigter BesitzerSpiele: 58 Rezensionen: 6
Nice looker, horrible collision
This is more arcade than most new arcade racing games, to the point where the car handling is actually pre-scripted. Some corners are scripted to be always drifty, whlie others are always grippy corners or low speed corners where you need to let go of the gas. As a result a lot of the maps feel very same-y. Highest difficulty gets you rubberbanding AI. Each car has a manual and an automatic variant. Each car is different in the sense that some are better at drift corners, others are better at grip corners, or just have a higher top speed or acceleration. The cars are real life cars (just without the name, cuz licensing). I recognize the Porsche 911 Turbo, Ferrari F40 and Lamborghini Diablo among others. Music is done by none other than every 90s videogame's 8-bit audio legend: Allistair Brimble, except the music comes in CD quality instead of AdLib midi, as back in the day it was popular to have the CD-ROM in your PC also function as a cd player for any music CDs you had. It's a beautiful looking game and if you're into this type of games you might even enjoy the scripted handling, but the collision definiively ruins the game a lot - because that's also scripted. If you so much as touch another vehicle from behind, yours does a backflip. Conversely, if you're in the lead, you can abuse this to make everyone else getting near you do a backflip, because as long as your car's nose is further ahead than theirs, you can drive into them and they will be punished with a backflip. Game crashed for me after 10 or so races, until I tinkered around with Dosbox a bit. I'd highly recommend playing the sequel instead of this.
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