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Return to Krondor

in der Bibliothek

3.9/5

( 46 Bewertungen )

3.9

46 Bewertungen

English
5.995.99
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Return to Krondor
Beschreibung
The story revolves around the disappearance of the Ishapian Church's most sacred relic, the Tear of the Gods. A band of ruthless pirates - in the employ of Sidi, a shadowy, half-mad sorcerer - attempt to seize the Tear from the Ishapian treasure ship; but in the process, they sink the ship accidenta...
Nutzerrezensionen

3.9/5

( 46 Bewertungen )

3.9

46 Bewertungen

{{ review.content.title }}
Details zum Produkt
1998, PyroTechnix, ESRB-Einstufung: Teen...
Systemanforderungen
Windows XP or Vista, 1 GHz, 256 MB RAM, 3D graphics card compatible with DirectX 7 (compatible with...
Spiellänge
30.5 hHauptspiel
-- Hauptspiel + Nebenquests
50 h Komplettist
35.5 h Alle Spielstile
Reihe Kaufen (2)
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Beschreibung
The story revolves around the disappearance of the Ishapian Church's most sacred relic, the Tear of the Gods. A band of ruthless pirates - in the employ of Sidi, a shadowy, half-mad sorcerer - attempt to seize the Tear from the Ishapian treasure ship; but in the process, they sink the ship accidentally, sending the Tear to the bottom of the Bitter Sea.

Your efforts to recover the Tear inadvertently draw you and your group into a violent, three-sided battle over the relic. Your quest leads you from the dizzying heights of Krondor's Palace, through the twisting tunnels of the sewers beneath the city, and into the haunted depths of a temple dedicated to an evil as ancient as the gods themselves.
  • Excellent story set in Raymond E. Feist's world of Midkemia with surprising plot twists
  • Extremely well-designed character development system
  • Great, atmosphere-building soundtrack

© 1998 Activision Publishing, Inc. Activision is a registered trademark of Activision Publishing, Inc. All rights reserved. All other trademarks and trade names are the properties of their respective owners.

Extras
HD Hintergrundbild Avatar
Systemanforderungen
Mindestsystemanforderungen:

Bitte beachte, dass Windows 10 nach seiner Veröffentlichung regelmäßige Aktualisierungen der Hardware- und Softwaretreiber erhalten wird; dies kann die Kompatibilität mit einzelnen Spielen beeinflussen.

Bitte beachte, dass Windows 10 nach seiner Veröffentlichung regelmäßige Aktualisierungen der Hardware- und Softwaretreiber erhalten wird; dies kann die Kompatibilität mit einzelnen Spielen beeinflussen.

Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Spiellänge
30.5 hHauptspiel
-- Hauptspiel + Nebenquests
50 h Komplettist
35.5 h Alle Spielstile
Spieldetails
Läuft auf:
Windows (XP, Vista, 7)
Veröffentlicht:
{{'1998-11-30T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Entwickler:
Größe:
575 MB
Bewertung:
ESRB-Einstufung: Teen (Animated Blood and Gore, Animated Violence)

Spielfunktionen

Sprachen
English
audio
text
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Nutzerrezensionen
Insgesamt hilfreichste Rezension

Posted on: March 4, 2010

Eclipse

Bestätigter Besitzer

Spiele: 223 Rezensionen: 12

a long waited sequel and a forgotten gem

In 1993 there was a game called Betrayal at Krondor, sporting an huge 3d world and very deep rpg mechanics. BaK took place in Midkemia, the world of Raymond E. Feist's Riftwar novels. It was simply amazing, a very good mix of 3d exploration, turn based fights and a lot of clever puzzles. Then Sierra lost the rights and had to thrash the idea of making a sequel, the development team did instead a new rpg with the same engine, called Betrayal in Antara. After a year Sierra took the rights on R.E. Feist's novels back and a proper sequel to Betrayal was made. Return to Krondor was built using a new engine that mixed pre-rendered backgrounds with 3d characters, giving the whole game top-notch graphics. They also added complex and very cool alchemy and thieving mechanisms, it's possible to brew and quaff custom potions and there's a fancy lockpicking minigame. As storytelling goes, the plot is fairly linear but very well made, it's a game totally worth his price even today, and if you even tried Betrayal at Krondor you'll surely fall in love with this one as well. I really hope to see both Krondor and Antara very soon on Gog.com too! I remember that Sierra released BaK free for a limited time when Return to Krondor was released and it's why I know both games :)


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Posted on: March 25, 2010

darkness58ec

Bestätigter Besitzer

Spiele: 221 Rezensionen: 7

Book-Quality Plot and Setting + Good Gameplay and Voice-Acting = Excellent RPG

Return to Krondor is set in a rich gameworld that makes use of courtly intrigue, thieves guilds, gritty and unusually detailed presentations of cities and interesting characters. The game is based off a series of fantasy novels by Raymond E. Feist. You play James a squire at the court of Prince Aruthia. James is a former member of the "Mockers", which is a thieves guild in Krondor. You immediately get a sense that the character has a long history, which needn't come into the present story to exist. The game benefits from excellent voice-acting, and the other members of your party have in-depth backgrounds as well. The backgrounds are sketched out as you play the games and the world was so intriguing that I eventually read one of Feist's novels. The gameplay is quite entertaining, with a lot of replayability. Particularly in the first chapters, you can wander the city and get into battles which consistently produce random loot. There is a lot of incentive to build up your characters and search for the best items, which seem to never turn out the same from game to game. Some games I have found extraordinarily good and interesting magical equipment (all equipment has descriptions), and other times I've found more mundane and completely different equipment. Another benefit are scripted encounters which you will run into while you are exploring. For instance, two thieves jump out and engage you in some witty banter, in which some backstory about James is revealed, before you go into combat on the streets at night. The random encounters are often Chapter specific (chapters being the way the game is divided), so you will miss some and catch them again on another play through. The graphics have not aged all that well, being flat and clunky. However the camera angle, which is individually placed in every presentation, turns an interesting and unique storytelling perspective to each place you are in. Another neat feature is the narrator descriptions of things going on "off-screen" at the end of each Chapter. For a good part of the game, your party is divided into two groups. You play each group sequentially and the places you are at in the country eventually converge, tying more than one plotline together. The narration, voice-acting and plot goals present a sense of urgency and purpose when you are moving through the story, but the game does not punish you for taking your time and really enjoying the section you are currently in. Return to Krondor is an excellent RPG. A different, but very well done, complement to its predecessor Betrayal at Krondor. I highly recommend it.


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Posted on: January 4, 2015

barkuri

Bestätigter Besitzer

Spiele: 79 Rezensionen: 1

Raw, underappriciated gem in Western RPG

SUMMARY: “Return...” is one of the raw, unpolished gems in Western RPG’s that go unnoticed next to the top RPG's (Baldur's Gate, Fallout, Knight of the Old Republic) and cult classic RPG’s (Arcanum, ToEE, Torment). The game's got different things to offer than what every other RPG has got to offer. Can be finished in a weekend but definitely worth the cheap GOG price. DETAILS (shortly): * It’s a fixed angle RPG (think Resident Evil 1-3 etc) with lot of turn-based combat * great FF7 – era graphics with good character animation * with an well-written fantasy thriller, with some themes from real world subtly tied in (albeit shortly) * with exceptionally great music and thick atmosphere * and tolerable to good voice acting (most of the game is voice acted) It’s really undetailed and empty in places (hurried production, once again?) but luckily the main story arch is sufficiently finished and detailed. For best gaming experience: * Play with Hard - difficulty. It’ll be better this way in long run. * Move with either left-mouse click OR with keyboard * Running is by Ctrl + mouse left-click OR keyboard arrow buttons. * Learn how to use the change camera angle – button! Use it when angle doesn’t change when expected. * Assessment is the item identification skill. Max it out quickly as possible. Figure out the rest of the skills yourself. * Save before entering the doors anywhere - you can only quit to Windows during the combat (no Saving or Loading during combat; only Repeat combat – options after dying in combat). * In first chapter: BEFORE TALKING to Jazhara, check the Ye Bitten Dog district first... Before walking back to Palace District WITH HER, Talk and walk everywhere. * If you can’t figure out what to do in the daytime Krondor or in the last chapters, then please read the Gamefaq’s walkthrough. In these chapters, the solutions are at times very specific. IMO needs a spiritual or actual Kickstarter sequel - the game system & style's got lot of potential.


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Posted on: March 31, 2010

kabes137

Spiele: 18 Rezensionen: 3

Like BaK, Fantastic Storytelling

For those of us for whom Betrayal at Krondor was the definitive CRPG experience, watching the development saga of its sequel generated equal parts excitement and trepidation. When Thief of Dreams fell through at Dynamix/Sierra and Ramond E. Feist took his toys home, it seemed like all hopes for a return to Midkemia were lost (and Betrayal in Antara, while interesting, was a pale imitation of BaK). But PyroTechnix came through, and Return to Krondor was born. Given that it has a completely different engine and combat system (though battles are still turn-based, thankfully), RtK was always going to be a very different game. But the heavy involvement of REF in the story development and writing process was encouraging. While this is not as good a game as BaK (name one that is!), it shares its predecessor's strengths. Story, setting, and characterization are the building blocks here, and on the level of dialogue (now fully voice-acted!) I actually think that RtK surpasses BaK. The combat system is very engaging, and the inventory (alchemy in particular) and magic systems are memorably complex. With 3D-rendered sprites on 2D painted backgrounds, the graphics, while a huge step up from BaK, do look dated. But they are stylish enough that they stick in the memory. To me, the biggest misstep in this game is the amount of grinding you have to do in the first few chapters to get James and Jezhara to a usable level. I know Krondor is the home of the Upright Man and all, but how many thieves can there be in abandoned houses at night?? Answer: as many as you have the patience to kill. That said, the story is interesting and engaging, the characters are well-rounded and memorable, and the setting is a classic. If you liked BaK, I highly recommend it.


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Posted on: March 14, 2010

ShaoChan

Bestätigter Besitzer

Spiele: 265 Rezensionen: 4

Excellent immersive game

Betrayal at Krondor (BaK) was an original story-telling based RPG with a huge open free world to explore. It was a great success. Later on Return To Krondor (RtK) was released with up-to-date graphics (I'll not go into the politics of Betrayal In Antara and how RtK moved back to Sierra and the issues with Raymond E. Feist). This game is a great game although most prefer BaK a little better because for its time it was a much bigger game and had so many more features. For someone playing now, its harder getting into BaK because the graphics are so old. So RtK is a good choice. Like BaK, it the game is very story driven, the music immersive and lots of interesting places to see and explore. The turn-based combat system is retained and I enjoyed the game such that I played it until the end. The problem with RtK is that the camera angles are sometimes a bit poor, the character you are controlling moving across the screen is a little slow and that some of the in-game mini-games you need to play to beat the game are time-sensitive like playing an action game. But there is a strong 'feel' to the game like BaK when you play, e.g. when you walk down the side streets late at night and being attacked. Overall a great game and well worth getting. I sold my original copy and could not find a copy for a long time. Then they are being sold through online retailers a few weeks before appearing on GOG and I bought a copy thinking that it was my last chance to get a copy. Now its on GOG I am gutted as I really rather have a GOG version, but at the moment I can't justify buying another copy after having bought one only a month ago.


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