Posted on: October 1, 2015

lazarhead
Spiele: 426 Rezensionen: 55
Action classic
Maybe Wolf3D is not worth it, but this one justifies the 9.99 perfectly.
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Berechnung der Spiellänge durch HowLongToBeat
Posted on: October 1, 2015
lazarhead
Spiele: 426 Rezensionen: 55
Action classic
Maybe Wolf3D is not worth it, but this one justifies the 9.99 perfectly.
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Posted on: May 25, 2023
allanromanreyes
Bestätigter BesitzerSpiele: 60 Rezensionen: 1
Game not working for me :(
I keep getting: Wolf 1.32 win-x86 May 1 2002 ----- FS_Startup ----- Current search path: C:\WINDOWS\system32/main ---------------------- 0 files in pk3 files ----- CL_Shutdown ----- ----------------------- Couldn't load default.cfg Help!..
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Posted on: February 3, 2025
FimaSzaman
Bestätigter BesitzerSpiele: 113 Rezensionen: 2
Serious nukem adolf
The final boss of all ww2 boomer shoter games
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Posted on: April 23, 2019
balkaster
Bestätigter BesitzerSpiele: 229 Rezensionen: 21
Great until midgame, then suddenly...
I missed this when it first came out. The reviews were great at the time, and the mission based levels sounded pleasantly like Star Wars: Dark Forces at the time. Getting it this late, I wasn't sure what to expect. Would it seem crudely old fashioned? I was pleasantly surprised to find that this stands up today, for the most part. Mechanics are sound, the levels look like a real castle/village/tomb, unlike the original Wolfenstein, which resembled an 8-bit interpretation of someone's fake-wood paneled basement with blue shag carpeting. Graphics and animations are decent; there are more modern games that don't look this good. Controls are responsive and feel natural; no reinventing the wheel here. Firefights are clever and deadly, and if you're not prepared for the next ambush you aren't playing the game correctly. But by midgame the whole thing devolves into a series of deathtraps that can't be foreseen by the player and are largely unavoidable. You're given an onscreen symbol when an object is destructible, and early levels condition you to destroy whatever you can--that portrait of Hitler might be hiding a stash of gold, or a couple of extra 9mm magazines. Once you reach the tomb levels, however, your conditioning will largely get you killed. Destroying anything will nearly always cause the ceiling to collapse, cause a pillar to fall on you or cause the floor to give way, all resulting in your instant, unavoidable death. Hidden pits, collapsing floors and incendiary devices are around every corner. If there is no way at all to escape death the content isn't challenging, it's UNFAIR. I realize this harks back to the generation of dying repeatedly until you find your way through, but I grew up on arcade and platform games where you were supposed to AVOID getting killed, and RPGs where the object is to NOT get killed. After the fourth unfair deathtrap on the same level I had to quit. Played a lot of shooters, but this is just obnoxious.
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Posted on: November 21, 2023
Ger Bib
Bestätigter BesitzerSpiele: 380 Rezensionen: 192
How they should have kept the series...
6 of 5 must play. 5 of 5 great story great gameplay. 4 of 5 great story average gameplay. 3 of 5 average story average gameplay. 2 of 5 play only if it's your favorite genre. 1 of 5 play if you have nothing better to do. 0 of 5 play if you're a masochist. -1 of 5 avoid. Return to Castle Wolfenstein score is 4 of 5.
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