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Remothered: Tormented Fathers

in der Bibliothek

3.1/5

( 28 Bewertungen )

3.1

28 Bewertungen

Deutsch, English & 12 weitere
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Remothered: Tormented Fathers
Beschreibung
Remothered: Tormented Fathers ist die cineastische und pure Horror Trilogie, mit extremem und realistischem Gameplay. Die Geschichte ist reich an unvorhersehbaren Wendungen, aber zugleich ergreifend. Psychologie splielt eine große Rolle in dem Spiel: Helden und Feinde sind atypisch und...
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8/10
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7/10
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Nutzerrezensionen

3.1/5

( 28 Bewertungen )

3.1

28 Bewertungen

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Details zum Produkt
2018, Stormind Games, ESRB-Einstufung: Mature 17+...
Systemanforderungen
Windows 7 / 8.1 / 10 (64-bit), Quad-core Intel or AMD 2.5 GHz, 4 GB RAM, NVIDIA GeForce 470 GTX or A...
DLCs
Remothered: Tormented Fathers - Original Soundtrack, Remothered: A Lamb to the Slaughter - Book 1, R...
Spiellänge
6 hHauptspiel
6.5 h Hauptspiel + Nebenquests
6.5 h Komplettist
6 h Alle Spielstile
Beschreibung



Remothered: Tormented Fathers ist die cineastische und pure Horror Trilogie, mit extremem und realistischem Gameplay.



Die Geschichte ist reich an unvorhersehbaren Wendungen, aber zugleich ergreifend. Psychologie splielt eine große Rolle in dem Spiel: Helden und Feinde sind atypisch und die Grenze zwischen Gut und Böse verschwimmt. Das Spiel entwickelt sich ähnlich wie die Erzählung eines Films, bei der sich der Spieler komplett mit dem Charakter identifiziert. Der Soundtrack, komponiert von Nobuko Toda (Final Fantasy, Halo, Metal Gear Solid) und Luca Balboni, fördert die furchteinflößende Atmosphäre des Spiels.



Rosemary Reed, eine 35 jährige Frau erreicht das Haus des pensionierten Notars Dr. Felton, der von einer mysteriösen Krankheit befallen ist. Die Frau wird von der Pflegerin Gloria begrüßt, die sich um den alten Mann kümmert. Als Rosemary sich und ihre wahren Absichten enthüllt, beginnt der fürchterliche Schrecken. Rosemary’s Untersuchungen werden sie dazu bringen, zu glauben, dass sich hinter dem Verschwinden von Celeste, der Tochter des Mannes, ein schreckliches Massaker verbirgt. Doktor Felton und seine Frau Arianna könnten die einzigen sein, welche die Wahrheit über die Identität von Celeste und eines fanatischen Kults von Klosterschwestern in rot kennen.





Remothered: Tormented Fathers ist der erste Titel der lang ersehnten Third-Person-Spieletrilogie. Ein Netz von Lügen, in dem Morde und Obsessionen zum Leben erweckt werden. Eine revolutionäre Erfahrung für Survival Horror Fans.



  • Viele Wege um zu überleben - Die endlosen Kombinationen der Spieldynamik machen das Erlebnis für jeden Spieler verfügbar: List, Action, Strategie, Hide & Run. Täusche deinen Verfolger und blockiere ihn in einem anderen Bereich des Hauses. Greife deinen Feind an und mache deine Gegenstände leistungsfähiger. Studiere das Verhalten deines Verfolgers und seine Pfade. Komme deinem Feind nicht zu nahe, handle wie ein unmerkbarer Schatten und verstecke dich vor seinem Blick. Oder mische einfach diese Dynamiken zusammen.
  • Psychologische Verschwörung - Die Charaktere in der Geschichte sind alltägliche Menschen, die sich in gruselige Monster verwandeln.
  • Filmartige Zwischensequenzen - Chris Darril bringt dank seiner beeindruckenden Regie eine Geschichte voller komplexer, lebensnaher Charaktere ins Spiel.
  • Audio-Hinweise - Verwende den Soundtrack und die 3D-Audio-Soundeffekte, um zu verstehen, wann dein Verfolger näherkommt.
  • Keine Gesundheitsbalken - Dein Körper ist der einzige Weg, um zu verstehen, wie es dir geht.
  • Realistische Rätsel - Umwelt und Charaktere wurden realistisch und glaubwürdig konzipiert.
  • Top-Soundtrack - Nobuko Toda (Final Fantasy, Halo, Metal Gear Solid) und Luca Balboni schrieben die Musik für das Spiel.

    Created by Chris Darril. Developed by Stormind Games® | Stormind Games® is a registered trademark of Stormind s.r.l. Remothered © Stormind s.r.l. - All rights reserved Powered by Unreal® Engine | Unreal®, Unreal® Engine, the circle-U logo and the Powered by Unreal® Engine logo are trademarks or registered trademarks of Epic Games, Inc. in the United States and elsewhere.

Extras
Hintergrundbilder
Systemanforderungen
Mindestsystemanforderungen:
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Spiellänge
6 hHauptspiel
6.5 h Hauptspiel + Nebenquests
6.5 h Komplettist
6 h Alle Spielstile
Spieldetails
Genre:
Läuft auf:
Windows (7, 8, 10, 11)
Veröffentlicht:
{{'2018-01-30T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Größe:
7.5 GB
Bewertung:
ESRB-Einstufung: Mature 17+

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Nutzerrezensionen
Insgesamt hilfreichste Rezension

Posted on: July 9, 2018

groze

Bestätigter Besitzer

Spiele: 1456 Rezensionen: 39

Giallo Clock Tower goodness

This is probably one of the best horror games available on GOG, right now. It does have some flaws: the game was a dream of Italian Chris Darril, and it was developed in Italian, so the English script and voice acting, while not BAD, clearly show it wasn't the primary language the game was written and voiced in. There's a late part in the game that feels hastily done, and it gets aggravating, especially because of the difficulty spike it presents players with. Some people found the plot convoluted and confusing, and couldn't make it very far because they thought the first antagonist to be ridiculous and not scary. These are all legitimate points, and if you are one of the people who thinks one or more of these issues to be a deal-breaker, all I can say is that I understand why, and you're absolutely entitled to your opinion. With that out of the way, here is why I love this game: Darril had been meaning to do a spiritual sequel to Clock Tower since late 2007, and this is the culmination of that dream. He grew up watching the great Italian giallo and horror classics, so he wanted his game to be "giallo Clock Tower with logical puzzles". As far as I'm concerned, he succeeded. While 2016's NightCry failed to meet expectations for a "modern Clock Tower", Remothered nailed it. With the added bonus of a great giallo scrip, cinematic presentation, superb sound design, excellent atmosphere, surreal plot that evolves into a nice "Profondo Rosso"-twist close to the end. There are some jump scares, but they're extremely well done, never felt cheap to me. Some answers are left unanswered, but this is just part one out of three. Also, if you watched any classic Italian horror films, you're used to not having everything explained to you by the end of the movie. The game looks and plays great, and you can get around 8 hours of play time out of it. For part of a trilogy, that's pretty good. If you like Clock Tower, if you enjoy giallo cinema, then grab this game. It's superb.


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Posted on: July 6, 2018

KainKlarden

Spiele: 767 Rezensionen: 59

An honest, but failed, attempt

It's not surprising that people want more games like Clock Tower. While exceptionally clunky, it was a pretty unique blend of adventure, stealth and some survival horror elements that, unlike most horror attempts at the time, was closer to the slasher or Italian giallo thrillers in mood and themes, rather then zombie, monster or gothic themes. So quite a lot of people were excited about Remothered: Tormented Fathers. It is a surprisingly competently made for being a first project. The controls are pretty well thought out, the basic mechanics are quite well designed. The game map is a several store mansion, that's good enough to not get lost in easily, despite not having an in-game map. And the stalkers are genuinely creepy with their voice lines, while the whole escape and hide or use a defense item idea is rather solid. Sadly, most of it fails flat. The stealth aspect is pretty terrible, as the sound mixing in this game is just dreadful and it's usually impossible to understand the source of sounds. In addition, noise/distraction items are mostly useless, stalkers can see you in pitch dark rooms even if you're not moving, while escaping from them via hiding or using defense items is incredibly easy. The story and storytelling in the game are just dreadful. Most of the game dialogue barely makes sense or has character consistency, the cutscenes are directed akin to old FPS demos of late 90s and while some of the themes and ideas behind the story are pretty curious, it doesn’t feel like “first in the trilogy” as much as a bunch of scenes given out of context. Mercifully, the game is pretty short and it's possible to stealth your way without rushing in under 5 hours. Should you spend those hours on it? I'd say no, unless you absolutely need a new Clock Tower fix or plan to design a similar game and wish to learn on mistakes of others. Hopefully, if the series indeed continue, the next game will be better.


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Posted on: June 9, 2020

T0rin

Bestätigter Besitzer

Spiele: 450 Rezensionen: 2

Well produced technically but very frustrating gameplay...

This game is very well developed technically: It has some good graphics, very good music & sound-fx, excellent voice acting and an immersive atmosphere. Yet, the actual gamePLAY and game design is so frustrating that I threw it into the bin after 10 hours... I really gave it a long try! Right from the start I noticed some sort of "gameplay disappointment": VERY slow character movement, too many locked riddles without any signposting whatsoever, no autosaving or permanent saving option available (only at mirrors with metronome which there is two of them in the entire house)... A plot that is mainly driven by pieces of paper and text passages - which is super boring in a scare game. I want to PLAY and experience the plot, not read it. When working on a riddle, yet even solving the riddle, it is super frustrating to be rewarded with the fact that the very same riddle is not solved and just continues .... at another place. The player is obliged to keep walking up and down, from the basement to the top and back again. Just to keep solving the very same chain of riddles. There was never a sense of achievement or an engaging feeling of success that motivated me to continue.... It was just frustrating game design. The reason why I eventually closed the game was that you do can die in this game ... which is not a bad thing per se but in this case you need to start all over again because the only two saving points are so far away. In essence: There are much better horror games out there that are worth their money. Remothered however looks technically awesome, intriguing from its outside appearance. But it has very little/nothing to offer from its inside.


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Posted on: November 2, 2020

fallenleader

Bestätigter Besitzer

Spiele: 313 Rezensionen: 3

Stalker: Tormented Mechanics

They had something good here. And it isn't terrible, but it is flawed. First off, the stalker AI. They seem to know where you are almost constantly and once they are on you it can be very difficult to shake them. Sometimes overly so. Then there is the save system. There is only like 3 save mirrors and they are pretty far away from each other. There is no manual or auto save either. I get what they were going for but it felt really archaic. The quicktime events. Now there isn't a ton of these and generally I am one of those weirdos that enjoy them. The problem here is they are so tacked on and unnecessary and failing one is usually instant death. I died so many times during this one section near the end game in a sewer area that I was genuinely annoyed and frustrated. The qtes in this section are so sudden and they change the button every time and being 1 millisecond off the mark and it is back to the start of the section with you! The only saving grace is it is one of the only parts that checkpoint you at the start of the section instead of sending you back to a mirror. Last but not least is trial and error, particularly the final stretch is big on this and it is so frustrating to keep dying over and over until finding out the one obscure way the devs intended for you to pass it. The story is not terrible but it is a bit convoluted for my taste. I love the cinematic presentation and the atmosphere and stalkers were for the most part genuinely creepy and unnerving. I simply wish the gameplay had been polished more and executed better. The graphics are pretty good as well and music and sound design is quite decent. Overall I would not pay $20 for it. If you want to give it a try buy it on sale.


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Posted on: December 9, 2019

pbaggers

Bestätigter Besitzer

Spiele: Rezensionen: 17

Inspired by Clock Tower but...

...it isn't a direct facsimile. Clock Tower is a point and click adventure game that has scripted points where a stalker will pop out to hunt your character and you then have to hide. It's a simple design anyone can pick up and play - and it's one of the big reasons why I liked that series. Remothered instead has a twin-stick over-the-shoulder camera/movement scheme. The stalkers are rarely scripted and are instead out and looking for you at almost all times, basically turning the whole thing into a stealth game, complete with crouch-walking, peeking through doors and throwable distraction items. Though some fans of Clock Tower might not like this, I think It's done competently enough -- and the killers at least don't teleport around the environment as is the case with similar horror-stealth games. Adventure game inventory item based puzzling is present, and never gets too ridiculous. Only problem is, the OTS camera can make it easy to miss key items in the environment, which I did multiple times. Design-wise, the game's stalkers are never get anywhere near as iconic and threatening as Clock Tower's Scissorman. Your first foe is is a naked old man in an apron, with a sickle, who (when unaware of you) repeatedly complains that he can't find his pills and it's borderline comedic. The game ups the ante from there, but it's not a good first impression. A more serious issue I have with this game is it's almost antiquated use of QTEs. There's a particularly bad section where you have to move down a tunnel and perform a series of randomly timed QTEs to not get killed, while the button prompts are also randomized. Game loses a star just for that. What saw me through to the end though is the story. It can be a bit hard to follow but it sets up a good mystery with a pretty great twist. I'm intrigued to see how the sequel will work with it's loose ends and iterate upon the game's design. I'd really rate this 3.5 of 5, but I'll round it up to 4 as I'm feeling generous.


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