Posted on: December 11, 2020

FattyJoker
Bestätigter BesitzerSpiele: 466 Rezensionen: 12
I had a blast! But...
...I can be a bit weird about these kinds of games. I very much enjoy slick, polished products with a fine-tuned game feel. My all-time favorites are just like that: whenever I pick them up and play, it's just satisfying on almost a tactile level. Redline, though, is nothing like this. It flies right into my other passion category: a charming, interesting mess, untangling which I get a giggle out of. It is a project people obviously poured tons of love and dedication into — and just as obvious is that they did that, fighting numerous obstacles along the way. Objectively, barely anything works here 100% correct: enemies are the sharpest of the sharpshooters that can get confused seemingly by a puff of metaphorical wind, the movement and shooting controls get both sticky and imprecise at every maneuver slightly more complicated than strafe-and-fire, the car combat frequently collapses into an awkward comedy sketch due to undercooked physics model — and that's when you *don't* encounter the numerous glitches. But I just can't bring myself to anger at such amounts of heart and fun. Running like crazy between screeching hostile buggies after destroying yours, being too slow and reckless when blowing up a generator. Mowing down disfigured cult-mutants, overpowered with several buff pickups, listening to your boss' snarky ham-liners. Ejecting enemy drivers with an "EMP rocket", salvaged from a minigunned-down plane, to hijack their rides and rush past the chaos towards escape. It is just constant barrage of janky awesomeness I crave sometimes. Brilliant, beautiful game. Think twice before trying. And if you do — embrace the fun-jank, and never look back.
Hilft dir das weiter?