Posted on: September 4, 2024

whazzup3929
Bestätigter BesitzerSpiele: 9 Rezensionen: 1
yes it is a 2d game.
and yes, when you zoom in with your mouse, the lasers look incredible. you should get this game.
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Copyright Double Damage Games 2015
Please note: Rebel Galaxy is not compatible with case sensitive partitions on Mac Operating Systems
Please note: Rebel Galaxy is not compatible with case sensitive partitions on Mac Operating Systems
Berechnung der Spiellänge durch HowLongToBeat
Posted on: September 4, 2024
whazzup3929
Bestätigter BesitzerSpiele: 9 Rezensionen: 1
yes it is a 2d game.
and yes, when you zoom in with your mouse, the lasers look incredible. you should get this game.
Hilft dir das weiter?
Posted on: April 12, 2025
Jura15
Bestätigter BesitzerSpiele: 164 Rezensionen: 1
Rebel Galaxy
Would give it 5 but still some glitches
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Posted on: May 4, 2017
cybes
Bestätigter BesitzerSpiele: 450 Rezensionen: 3
An exercise in frustration.
Caveat 1: I didn't get that far into this game. Treat this as initial impression only, but from reading around the place things don't seem to change that much. Caveat 2: This applies to mouse/keyboard control only, as that's what I have. I don't have a console-style controller, and I don't think one should be necessary to play a supposedly PC game. First, the good points: 1) It is beautiful and as smooth as silk on even my modest rig. 2) Voice acting is solid. Some of the accents aren't the best, but it's I've heard worse from TV shows. 3) It has noble goals. (Not that your character does.) Now for the not so good 1) Settings/options. Graphics adjustable only at game launch, before the graphics engine starts, so if you change your mind about resolution or windowed operation, you have to quit and restart. Sound and controls are only accessible once you actually start a game (ie: not the main menu), so for a few minutes you'll be going deaf until you can turn the sound down/off. 2) There is no tutorial. You learn to 'fly' (more on this in a moment) by doing it - and maybe getting your butt shot off in the process. That wouldn't be so annoying if you just respawned somewhere, but getting dead is game over. There are pop-up text overlays explaining some game concepts as the situation arises, but you're still being dumped into a live-fire exercise when you can barely steer your ship. 3) Zoom. There isn't any. You're too close already, and you actually get closer when you elect for an aimed shot. 4) Camera angle. Left/right - ok. Up/down - tough. 5) Throttle. LEAVE MY <expletive> THROTTLE ALONE YOU STUPID <expletive> AI! There is more, but the rest just sounds like whinging even to me. Suffice to say, I've uninstalled it.
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Posted on: February 1, 2025
Julio_Cesar_Nabing
Bestätigter BesitzerSpiele: 23 Rezensionen: 1
Simple and good
Simple, good and fun to play game.
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Posted on: January 12, 2021
Dogemann
Bestätigter BesitzerSpiele: 79 Rezensionen: 1
Good time waster, Below-average game.
Rebel galaxy is a interesting game on the surface. Good art, great music (i really like the music) and seemingly another spacecraft combat game to fill the void in this sparse genre. But then you get into the meat of the game, and the surface impression starts to wear off. (took around 8 hours for me) [Combat] The combat consists of 17th-19th century naval warfare in space, which is a 3D plane. While not a gamebreaker on its own (fairly entertaining at first) with the majority of space combat games being 3D i feel like there was no excuse to make it like this. Although it is interesting to note that smaller ally/enemy aircraft can traverse the 3D plane while you can't. The combat quickily devolves into a repetitive and boring chore once you get past 1 or 2 sectors. The combat in the game never moves past 1) running up to your enemy to shoot broadsides full speed to quickly take them out. 2) timing the deflector correctly 3) spamming missiles. Turrets are just a extra DPS option and even though the game allows you to control them, there's no real point in doing so. Fairly quickly every fight begins to feel the same minus the occasional scripted fight where dozens of ships combat each other. There is no real difficulty in the game (for example you can smash Very High risk enemies with your basic junk ship with only the deflector add-on and your starting weapons consistently even once you meet the militia.) and when there is on occasion it spikes through the roof with no real reasoning, no curve. [Missions] Missions is where you really feel the core of the grindsimulator that is this game. Endlessly repeating missions (even the story) of the same thing over and over again infintely, no variation. Even past the first sector it becomes tedium. Market economy is pretty standard for this game. No complaints. Combined with the extremely boring/grindy missions, sub-par reptitive combat that is Galleons but in space and a lack of depth, 4/10 at best - 3/10 at worst.
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