Posted on: June 16, 2017

mhar24
Bestätigter BesitzerSpiele: 228 Rezensionen: 13
Beware the grind
RG started out very promisingly, especially since I love the truckers-in-space aesthetic. The system you start in ramps up well, but after you leave it becomes incredibly grindy. There is tech scaling, so basically the highest type of tech you have, even if you only have one, influences the level of enemies that appear. I suddenly found myself getting smashed instantly. And it's like this every tech tier. There is no steady ramp up now, it's like climbing rungs of a ladder and it's painful. Doesn't that sort of go against the point of grind mechanics? Money making gets especially difficult later on. I've read that there are tricks such as mining certain things, but I haven't had luck at all with those drops. The 2D plane feels a bit limiting if you prefer other space titles, but it does simplify things a lot. Basically a lot of this game feels like simplified systems of other games like Master of Orion. Trade is pretty basic and there aren't too many resources to keep track of. Various events and blockades can affect the value of things. Combat is quite fun, visually reminding of Homeworld games and there can be a lot of ways to approach combat. However, the aforementioned level hurdles usually mean you get into quick wins or quick losses. It can be frustrating to have to fly all the way out for a mission that says "Low risk" and then get annihilated on arrival because it turns out the enemies are far more numerous and better equipped than it would suggest. Overall Rebel Galaxy is fun at the beginning and I still feel intrigued enough by the story to keep playing. However my enthusiasm has waned significantly due to constantly increasing grind times. A good game should manage grinding without forcing players to stay away from the plot for hours upon hours not of their own accord. If you dislike grinds, this will probably turn you away. But I got this game for free, so my disappointment is curbed.
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